DANGEROUS
NEIGHBORHOOD Divebomb Beyond the academy
lies greater challenges for the starting player. One place to practice
your combat skills for the beginning skirmishes is the Dangerous
Neighborhood. Crawling with the scum of Calathar, the Neighborhood is a
popular area for levels 5 through 15. Any of the lesser experience players
will find the trolls and ogres to be their prime target. Those more
powerful may attempt to fight the fleeing vandals, or the armed patrolmen
and bruisers. Even those "attractive" dolls are no pushovers. But, then
again, one can't be when roaming around White Dragon Boulevard, can they?
Be sure to test out the equipment you get, if you manage to survive the
bloody battles. A suggestion for you: don't forget that gang members stick
together through thick and thin. Even rivals might assist each other in
the case of a third gang - YOU! |
THE DARK SEA Fig The Dark
Sea is not an area for the meek. There are definitely some tough mobs
there. Once you hit level 45, you'll realize that the pickings are slim
for creatures that will give you good XP. The Dark Sea will make you a
leveling machine with it's large array of high level mobs. Two of the
toughest creatures in the realms, Leviathan and Kraken are at the bottom
of the sea, and they mean business. They each have a special blade that
will stand against any good weapon. Also, if you're in need of gold, there
is rumored to be 5 treasures guarded by LARGE sea creatures that are of
the highest value, and have strong magical attributes. Be sure to stop buy
Lexie's in Solice for some scuba gear before venturing out for some
serious XP. Even the strongest warriors in the land can only hold their
breath for so long. The Dark Sea is east of town in the northeast corner
of the Dwarf Forest. **WARNING**.. If you're below level 40 and wish to
take a swim here, plan on dying... and if you're below level 45.. Don't go
too deep.. You might get eaten. |
DARK
TOWER Tom Approaching the Tower, finally
free of the perils behind you, looking up only shows a dark ominous stone
tower, haze dulls the view upwards, and blocks you from seeing how tall it
truly is. Feeling you will fair better inside then to turn back, you put
your hand on the door knob, slowly opening the door, you hear some
shuffling from the other side, as you get the door partway open, it flies
open, and a storm of bats screeches out into the night! Slowly edging into
the Tower reveals only a Dark hallway lit only by small torches along the
wall. Continuing through the hallway, doesn't make you feel much more at
home then did the travel here. Deep scratches into the stone wall send
chills down your back as you wonder what fearsome beast has ravaged this
Tower. Weapons among weapons line the walls of this large room, and
windows glimmer dimly from floors above you. Walking endlessly through the
halls, you come to find many well-crafted weapons, many you wouldn't want
to be on the opposite end of. As well as weapons, many strange symbols
line the floor and walls, look around you'll be very surprised on what you
find. Deep within the tower, lies the source of the evil, and great tales
that go farther back then even I remain here, as well as struggles and
death, that have been shown by the gruesome scenery around the tower, and
the empty, floors void of all life. Fate deals you life or death as you
walk through the tower. However, killing the source of all evil, and
conquering the tower, would be something to be very proud of, and a great
way to explore. Many things in the tower, are hidden in one way or
another, and show the true skills of the people who write areas, Even
though the tower is void of life, It is truly something fun to explore,
and quite a daring experience! Has some nice Equipment thru-out it as
well. |
DESCENT TO HELL
Sylvester Descent to Hell... Almost self-explanatory, isn't it?
Hidden in a poor kid's closet, the entrance to this, the land of
nightmares, is not easily discovered. The house is to the north of
Crystalmir Lake, on the other side of a killer maze. Designed for levels
30-50 by Strahd, Hell is composed of evil Guardians, living body parts,
and lost and damned souls. In Hell, you will encounter the worst of the 7
deadly sins, many hidden and aggressive creatures, and one of the favorite
Hero-initiate monsters, the Living Wall. First is the burnt halls, where
you find the sins and many tortured beings. Then is the Lake of Fire where
evil devils run around lighting ex-adventurers like you on fire, just for
the fun of it. The land of Ice follows, home to the Killer Penguins, who
peck on frozen bodies embedded in one huge glacier. Also in Hell, is a
zone of construction, Admin buildings filled with, what else, but Lawyers,
the Mall from Hell (which has no stores), and an Abyss, which leads you to
a surprise. Among the great items that you find in Hell is the legendary
Farslayer sword, one of the most powerful, but two-handed, swords in BR.
Also, you will find a few Shopkeepers, who mostly sell worthless items,
except Stanley, who has on his person (not for sale, but for pillaging) a
bunch of magical horse figurines, with spells like Mass Invis, Gas Breath
(a Hero only spell), and Summon. So, although it has lots of experience
points available, and Many great items to find, watch out, because Aggros
are everywhere, and it's a LONG walk back. |
DRAGON TOWER
Derrydale One day, wandering far farther then I should have, I
came upon a place called Dragon Tower. I entered, reading the interesting
descriptions of the rooms, and having a pretty good time. I found an empty
stairwell, and climbed all the way to the top. There, in the main hall, I
found someone who wasn't too happy that I invaded his privacy in his
office. After getting out of there, I continued exploring, and found a
secret wall, where I found some very nice equipment. I found a few other
secrets there, all of which I will not reveal here, so if you're levels 5
through 30, and are looking for some different equipment and mobs, come to
Dragon Tower. |
DWARVEN CATACOMBS
Derrydale East of Calathar there is a Dwarven town, they are a
thriving community mostly keeping to themselves and doing what dwarves
love to do. Yet it seems that a thing has visited them most foul.
Occupying some abandoned mines below the town are some of the vilest
creatures to ever walk the realms. Zombies, Vampires, graverobbers, there
are even some misty things. Something has gone terribly wrong! Beware! If
you are feeling strong of heart visit this place, help them to purge this
evil visitation to their lands, as they seem unable to do. This area was
well written, with many interesting mobs, as well as rooms to explore. You
may run across an aggressive mob or two so be careful. There are some
decent items to be found here as well. When I am around this level and
even sometimes after I make the time to visit this area, it is always
worth the short trip from town. And remember if you visit there, please
dont feed it! |
DWARVEN
DAYCARE Race This low-level area is for newbies from level
1 to 5. Parent dwarves drop off all their young here while they go off to
do their daily chores. There are many fun things to play with in the
Dwarven Daycare. Such as the always lovable Raggedy Anne doll, the ever so
cuddly bear, and for the male children the brave and strong toy soldier.
But along with its good parts there are the old and ugly toys. Newbies
usually pick their pink ice rings from the once beautiful abused old doll.
But if you’re looking for a place to fool around this is it. There is a
great playground there where all the young dwarves go when they want to
play outside, and if you want, you can visit them. But be careful, as the
nannies don’t take kindly to strangers and they if you attempt to kill the
little tikes they will help them and you will be facing two mobs rather
than one. If you plan on going to visit the daycare center you had better
go to the bathroom before you leave, as the bathroom is very messy and it
would be recommended if you went somewhere else. Another thing to know
about the daycare center is that all mobs there steal your money. So you
would be wise to put your wallet in your bag or go to the bank on your way
there. To the south west of the daycare there is a small mini-maze that is
for the young dwarves to build up their intelligence, as they are not as
smart as humans or druids. You may enter the maze and solve it. At the end
there is an armed guard which could give you a run for your money and hit
points. Do not underestimate the toys’ tactics and you will be having fun
in no time. |
DWARVEN KINGDOM
Java So you're scared to go after
stuff that is bigger than you eh? Well then Dwarven Kingdom is the place
for you. Land of the Vertically impared. Didn't your NANNY tell you not to
pick on people smaller than you? I thought she told you to play nice with
your TOYS, not fight with them. If you explore further, you will find some
dwarven MINERS and GIANTS. Becareful! For you know how dwarves make great
warriors. Those dwarven GUARDS look pretty mean too. If you find the key
to get further into the caves, you hear of the tales of Castle
Strangeglove. Also you hear many stories about a horrible creature called
"it". Just what is "it"? Sounds interesting... |
DYLAN'S AREA (aka
Scubdu's) Sarah Just what you've always wanted to do, fly
among the clouds. If you can't cast the fly spell, make sure you have some
purple potions of fly. This is a good size area, with plenty of mobs for
levels 15-30. It's also off the beaten track, (just a little west and
slightly south of recall) so you aren't tripping over 10 other players and
competing for the same mobs. There's no equipment up here to gain or
treasures that I could find. But this is a great place for strictly
gaining experience. Go carefully, while exploring, while the clouds are
safe to walk on, there are some valleys and mountains to explore and some
very slippery cliffs and ledges. You could end up in a no-exit room. All
in all, it’s a great area with something for everyone. Be sure to check it
out. |
ELEMENTAL CANYON
Listra While wondering through the realms recently I came upon
one of the most interesting areas. As I topped a small rise I was able to
look down upon what the sign called, "Elemental Canyon." Being the
adventurous sort, I decided to wander in and see just who was home. I
visited the Earth Ruler, the Fire Ruler, the Water Ruler, the Air Ruler,
and strangely enough, the Ruler of Electricity. Each of these ruler's
loyal subject wander throughout the canyons as friendly as could be. I saw
flames conversing with puddles, small rocks visiting with gusts of wind.
It was the most one of the most interesting afternoons I have spent in the
realm. Then, just as I was preparing to leave, almost out of the clear
blue sky, I came upon a common street vendor, or at least he so appeared.
When I inquired as to his wares, he told me that he sold one thing and one
thing only, Anti-Cyclops Elixirs. When I inquired as to why he would sell
Anti-Cyclops elixirs here, in Elemental Canyon where there were no
Cyclopes, he calmly replied, "See how well they work." Not being the type
who would argue with such profound logic, I quickly purchased all of the
Anti-Cyclops Elixirs that I could afford, just in case I was to run across
a location in the realms which could not boast the claim "No Cyclops live
here!" |
ELIZABETHAN THEATER
Uthar Phantasia's Elizabethan Theater was one of the most
interesting areas I've visited. It being only a short walk from Calathar,
it's very accessible, and easy to find. For many of the people that love a
truly beautiful description, Elizabethan Theater is one of the best. Many
of the actual descriptions are poems, which is quite a switch from the
norm. Also for the mudder that needs new updated equipment, many of the
items in this area are good to use, and very stylish. You should be aware,
however, than sometimes the pen truly is mightier than the sword. And that
Shakespeare is not someone to be trifled with. I think Phantasia said it
best, and how true it is. "For those of you who like Shakespeare, I hope
you find this area enjoyable. For those of you who hate Shakespeare, I'm
sure you will enjoy killing here!" All I have to say is Phant did a superb
job designing this area in its entirety. So if you have the chance, check
out Elizabethan Theatre.... and be amazed. |
FAERIE
RING Sarah The Faerie Ring is a small area located
northeasterly from recall. Definitely put this area on your must do list.
I found it ferocious, fantastic, fanciful and fun. Full of fairies and
sprites and a few surprises here and there, (make sure you thoroughly
explore this area ) it's a perfect spot for levels 10 to 15. The nixies
and pixies will tickle your funny bone while stern brownies keep you on
your toes. There are lots of points to be gained here, and several
valuable pieces of equipment that you won't want miss. Make sure you bring
your potions of see invis though, as I said there are a few surprises in
store for you here. |
FELINE TEMPLE
Marauder One day I decided to take a walk east of Calathar. But
I ended up getting lost in the jungle southeast of the city. As i was
wandering through the jungle I came upon a ancient temple. I cautiously
aproached not knowing what lay ahead. I opened the temple door's and was
suprised to find many Great Cats. I saw many different types of them.
Large Jaguars, Giant Lynx's, Lions, Sleek Cheetahs, and even a tiger or
two. As i explored the temple further I found out that there was even a
saber tooth tiger. near the heart of the temple. You must be very carefull
here, for the great cats never take there eyes off you. I would bring a
friend if u decide to hunt out these great cats for they are great hunters
and fighters. They wouldnt hesitate making you cat nip! |
FIRESWAMP Healint This tale is about a
place called the Fireswamp ... this level 40+ area is highly aggro with
oversized rats call ROUS and pesky FIRESPOUTS that enjoy toasting
containers. When venturing here it isrecomended that you bring plenty of
invis elixirs ... and if you are really smart you would bring others with
you ... |
FREEPORT Divebomb Over the river and
through the woods, to Freeport we go! Well, it's not quite that simple
actually. The beautiful town of Freeport is inaccessible by the common
player. Only elves and druids harness such a power. An elf could teleport
his way in, while a druid could summon the citizens out. However you
manage to get there, Freeport is a fascinating town filled with popular
"friends". An old geezer hanging out at the wharf has a powerful ring
granting the wearer the ability to breathe underwater! Of course, there is
the infamous Lord of Freeport, Lord Mourning - bearer of the oft-sought
Dimensional Capes. Of course his buddy, Oglethorpe, won't stand idly by as
you beat Mourning senseless. Freeport is a regular city though, with an
armorer, weapons master, etc. If you manage to find yourself in Freeport,
check out it out, do a little shopping, and mingle with the citizens . . .
or is that MANGLE? |
FUN HOUSE Listra For all
of you that just couldn't avoid the fun house at the carnival, or at least
those of you who are levels 12-17, this is the area for you. Located south
of town in the circus area, the fun house contains areas such as the
Psychedelic Hallway, a falling ceiling, shaking floors, a maze, and a
suspension bridge. The perfect area for those of you trying to figure out
how to level and have fun at the same time. Careful though, one wrong turn
and you'll have to start back at the entrance. (Who knows, you might even
find the pope here, but be careful, he's no aggressive, but he is tough -
like level 64. |
GALAXY Derrydale Short on
stats, I was searching wildly for better equipment. On my way, I stumbled
upon a huge gathering of stars. There I found many stars, young nebulas,
and even some well-known constellations, who had equipment the likes of
which I have never seen before. I tried on everything I could find, and
found out that these Titanic pieces of equipment were just what I was
looking for. Levels 30 - 40 will not only gain great equipment and a few
experience points here, but will also have a good time recognizing the
celestial bodies in The Galaxy. |
GILLIGAN'S
ISLAND Roshi This is a tale of a captain's
ship. Well no, not actually all about what happened to the ship. Ya see I
was wandering around just the other day. Looking for a place to lose
myself from the world. And what do I find but Gilligan's Island. Now, at
first I thought oh well tourist's must come here all the time to see the
castaways, but I was wrong. I was surprised it's a great place to level
and yet no one came. Possibly because it's hard to find, maybe they're
scared of the headhunters who roam the island or the hurricane that hits a
lot, although I doubt it. My bet is that they are afraid of becoming stuck
like everyone else on this puny little island with no chance of escaping.
I did my best to help..but with all the primitive-ness and no baker to buy
pies and no grocers to buy water skins from, I just had to leave them
there and go back to civilization. I remember it well, though. Mr. Howell
playing golf, the professor trying to think up a way out, even a butterfly
catcher trying to catch a rare butterfly. Ahh, the memories... of course
if you go there it could be different but then -ya never know until ya
try. So why don't you go out to Gilligan's Island and find out for
yourself what it looks like. It will be fun and ya won't get lost too
easily. |
GNOME
VILLAGE Stonehenge This is one of the places that's hardly
looked at. People pass through here to get to Ciquala's Lair and the
hobgoblins. There's a really neat item that the scientist had. Seemed to
produce food by itself... Other than that, there were nice gnomes playing
in the streets without a care. Why don't you come and visit this place to
get rid of that feeling? |
GRAVEYARD
Marauder One day as I was walking
down a dark dismal path southeast of calathar when I came upon a creepy
old gate. As I went through the gate I found myself in a dark graveyard.
As I wandered around in this dismal place I saw many creepy creatures,
Dusty Skeletons, and Rotting Zombies. As I walked deeper into the
graveyard I came to a chapel. As I entered the chapel I instantly began to
feel better, for the chapel was quite nice compared to the dark paths of
the graveyard. Inside the chapel there was a priest in prayer. I decided
that this was where I would stay for a while instead of the outside with
the Skeletons and Zombies. You must be careful in the graveyard and beware
of the tombs. For the skeletons and zombies are always on the lookout for
fresh prey! |
GREAT EASTERN DESERT
Unknown Crawling through the sand, scuttling along, hidden just
over the next sand dune, it lurks. So unique a landscape should not be
wasted. The Desert, that's where the adventure beings. A major part of
keeping mudding fun, is exploration. And it's interesting exploring a
small maze of sand, seeming to continue on far, far as the eye can see.
Journeying across the blazing Desert, the sun beating down on your
brow, you'd think nothing else could survive here. Wrong. Besides having
harsh weather, there are many more dangerous obstacles to overcome,
especially for the unprepared traveler. The Desert is renowned for it's
exotic and cunning animal life, such as scorpions. Also known to be
wandering among this land, are secretive nomads. Beware adventurers, these
nomads are not to be taken lightly, for many wield sabers of excellent
quality, ready to be used on invaders to their territory. They also have a
permanent base set up, filled with nomad warriors, slaves, and their
leader, the nomad commander. But many more creatures are found in the
desert, hidden from view. So I warn, any dwarves, elves or anybody alike,
to keep a watch over the Desert as you cross it, because you never know
what you will find. |