Some Special room ideas

Suggestions for additions and modifications to the existing Barren Realms code.
Karoo
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Some Special room ideas

Post by Karoo »

I experienced it on another mud, there was a junk yard. What happened it that all equipment people didn't pick up would be picked up by janitors and put in the junk yard. Then normally newbies would hang there to pick up stuff. It was a successful idea. Second, how about a bank for items, so one could store items, just like the bank for money. But maybe put a restriction on it, like to deposit something cost a certain amount of money. Other short ideas, gambling, quests, possibly elemental properties to items.
Anakin
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Post by Anakin »

We do have quest! Just check Quest HQ and you'll find currently running ones. :)

I know that the topic about item stashes have been discussed before, I just forgot what happened to it. *shrugs*

Since you suggested some ideas, let me throw some in (Hey, I'm bored. Bite me :P )

> A stable where we can buy mules, horses, etc... and we can also put them back there afterwards (much like a pet, but you can use it as a vehicle, for example, and maybe train it?).

> A chess board game. (Or just more games in general) :D
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kiri
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Re: Some Special room ideas

Post by kiri »

Karoo wrote:I experienced it on another mud, there was a junk yard. What happened it that all equipment people didn't pick up would be picked up by janitors and put in the junk yard. Then normally newbies would hang there to pick up stuff. It was a successful idea.
You mean donations? Try going down from recall.
Karoo wrote: Second, how about a bank for items, so one could store items, just like the bank for money. But maybe put a restriction on it, like to deposit something cost a certain amount of money.
This won't happen. Sorry!
Karoo wrote: Other short ideas, gambling, quests, possibly elemental properties to items.
Got it, got it, got it.

Check out the casino, we do quests all the time, and items can have spells attached to them - and many do!
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Stars
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Post by Stars »

Actually, in order to reach the donations room you will need to go down at Clericus, which is one step north of recall. But I think Karoo means that all objects left on the ground should end up in donations too.

Let's do a chess game!
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Divebomb
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Post by Divebomb »

Kiri wrote:
Karoo wrote: wrote:

Second, how about a bank for items, so one could store items, just like the bank for money. But maybe put a restriction on it, like to deposit something cost a certain amount of money.
This won't happen. Sorry!
One of the reasons for not doing something like this was because you could simply create a level 2 storage character. Now that the MUD is implementing code to prevent a player from logging on 2 characters 10 levels apart, you can't even log on a character to store your mortal-quest stuff before you hero.
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Stars
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Post by Stars »

Is that not easy to get around? Just drop your stuff in a secret room and then log on your level 2 storage character.
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Divebomb
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Post by Divebomb »

Only to find out, as I have, that the character that I thought could hold my storage equipment actually can't. So now I have to get more strength or use a different character. So, now, I have to log back on the first character to pick everything up and keep logging off and logging back on until I solve this problem.

The point is it's obnoxious for something that shouldn't be.
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kiri
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Post by kiri »

I thought you were behind this?
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Post by Nyteshade »

. . .
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Divebomb
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Post by Divebomb »

kiri wrote:I thought you were behind this?
It doesn't matter whether or not I'm behind it. I now see something affected by the code changes that has nothing to do with the reasoning behind them (i.e. the imbalancing of the mud).

Do I think the fact that you can't easily move equip to a storage char should mean we shouldn't make the code changes? No.

I do think there should be some kind of mechanism for storage given this change though. Karoo's idea was out-of-hand dismissed with no explanation. I think there might be good reason for it given the new circumstances.

I also didn't realize I had to choose sides.
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kiri
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Post by kiri »

Of course you don't. It was just out of the blue, since before this you had been 100% behind the changes. As for the out of hand dismissal, I've always done that because we've all been against storage (in the past). As you point out, one of the reasons to not provide storage is now gone, and that is a good point.
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Post by Solomnius »

how about when you reach lev 50, a chest is created in a chest room and
you have the only key, a chest that can't hold too much so only your
most precious items can be put inside. I know there are many drawbacks
to this idea - will have a lot of chests in the chest room for eg, and if keys
are lost there will be players asking for new ones all the time....etc.
I only have a couple mort quest items i would want to save if i
became hero, but as was mentioned is not too hard to save it with
another char, so i am just suggestings ways of doing the last idea
mentioned here, maybe make it possible to create your own room
when you HERO, that would be cool! But if this is really not helping
to better the mud let me know cos I am fine either way. Just trying to
grow peoples ideas, gives me something to type :)
Respect!
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Stars
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Post by Stars »

What about reboots or mud crashes? Would the chest and its contents disappear?
I do not really understand the opposition to eq storage, even before the new changes. I'm all for eq storage.
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Post by Cord »

I dunno. Low-level + to str eq is pretty easy to find. Between that and Clericus casting giant strength, it doesn't take too much to start a dwarf and have him up to 25 str. And the whole dropping and getting stuff never seemed like an overly large inconvenience. *shrugs*
Last edited by Cord on Mon Jun 23, 2003 9:48 am, edited 1 time in total.
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Post by disaster »

i think that the easiest thing to do in order to "fix" the quest eq problem would just be to have a few more easily accessible low level +str items. there are already quite a few by level 5ish, but maybe just add a +1str to the stats on the BR academy diploma and add a new small +str item to the armourer's list of items to be sold. i can't imagine any quest eq that would be SO heavy that the 999 weight limit of a dwarf couldn't handle it
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