Alignment
Alignment
I recall reading somewhere about how easy it is to change one's alignment. Well, I thinkt this would be easy to change if...
1. You only could get better or worse alignment by killing mobs at you level-range.
2. Lower the amount of align gained by killing good/evil mobs.
3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
then you would have to go fight "hard" mobs to get the alignment you want. (And the girls in Ultima can dream again )
1. You only could get better or worse alignment by killing mobs at you level-range.
2. Lower the amount of align gained by killing good/evil mobs.
3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
then you would have to go fight "hard" mobs to get the alignment you want. (And the girls in Ultima can dream again )
in space no one can hear you scream
Re: Alignment
I would say player_level - 5 and up, but I like the idea.Croplin wrote: 1. You only could get better or worse alignment by killing mobs at you level-range.
I also agree.2. Lower the amount of align gained by killing good/evil mobs.
I agree, but my math would simply be take the negative of the current alignment:3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
200 becomes -200
-700 = --700 = 700
This prevents using "change_align" for the purpose of going from -330 to -1000, etc.
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but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.
"Freedom of speech" is not the same thing as "Freedom from consequences".
I think it's perfectly acceptable that neutral isn't affected by change align. Although, they are still affected, just not adversely. Flee lag would not solve anything. I think a zap to an extreme is silly.disaster wrote:but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.
The other problem with a single-zap per fight is that you just flee and go back. Or, if it's a time limit, then the person just waits it out - they already do it for repops. What's the difference?
Changing the spec to just alter the player's alignment to the opposite of what it is is an extremely EXTREMELY (did i mention extremely?) simple change.
Fine art is the only teacher except torture.
- George Bernard Shaw
- George Bernard Shaw