Stars wrote:
Lairian, you sense a contradiction and yet fail to explain it.
I can only assume that you thik it is a contradiction to think an elf can get by without hit/dam, while I am willing to support a penalty to hit/dam to help balance out mana reserve. This is not enough to expose any nonexistent contradiction.
But it is a contradiction. You want to give them a penalty to hit/dam in order to gain mana. Except if they don't need hit/dam what are you taking away from me? That's like giving me laser eye surgery to correct my vision but taking my hair. I don't need my hair... sure it comes in handy (attractiveness, warmth), but it's not necessary. You have taken something less valuable and given me something extremely valuable. This still falls under the "getting something for nothing" realm.
Stars wrote:
Elves with flaming might not need a high hit and dam, assuming they have the mana to support their dependence on magic.
enhance mana.
Stars wrote: On the other hand, an elf who abandons a full set of flame eq (or cannot find it all), would prefer to balance out the character. This would seem to be the best option for a less enhanced elf so that when they run out of mana, then they can fall back on fighting skills.
Enh hp and mana.
Stars wrote:In this case, hit/dam is nearly as vital as mana.
In either case, hit/dam loss hurts. In the first example, the elf has nothing to fall back on and his minimal stats would be reduced even further.
Hit/dam is not as vital as mana because it's a backup. Nothing forces the elf to continue to fighting when his mana is low. He can stop and recover. If he gets into a situation too big for him to handle based on his capabilities (his mana supply/limited fighting ability) he best flee or he deserves to die.
Stars wrote:In the rare instance that fly runs out, or is dispelled, then the elf will most certainly die.
This happens to all races. I see no reason to change the way an elf makes mana because of the failure of a player to pay attention.
Stars wrote:Just because I believe elves have the potential to be fast levelers does not mean they could do without improvements. I never claimed they were perfect. I am suggesting changes for everyone and anything that comes to mind. I also try to defend my ideas so that others can see more clearly what I am trying to convey. I have never been the most articulate writer.
It's fine that you post ideas, but you seem to get upset when someone (or in the case of the mana regen, most everyone, doesn't like it. Take it from my experience. Propose about 100 ideas and hope that 2 or 3 go in. That's usually how it works.
Stars wrote:
My statement that mobs disintigrate should be not be taken that all mobs will disintigrate everywhere as soon as an elf gets the eq. Magic needs mana. Only a certain number will die (or just one tough one) before mana runs out. The elf would be helpless then and heads off to sleep off a horrific drinking binge.
Only a certain number will die.... how is this not true for everyone? After so long, the dwarf has to heal. The human has to cast medicine. The elf has to regen mana. It's part of the game. You're basically making a proposal to remove that aspect of regeneration from the game so you can have constant hack and slash style.
Sleeping off the binge is not necessarily true. That may be your style. There are those who drink small amounts and rest for a tick after every fight, regaining what they spent on the fight. If you choose to drain your entire supply and then recover all at once, that's your style, and that's fine. Don't complain about your own chosen style though.
Every race has its drawbacks and it SHOULD have its drawbacks. However, compensation for those drawbacks does not need to be perfection. Because the elf doesnt use fighting tactics, does not mean he should be able to have his endless supply (or nearly endless) of mana. The dwarf has great hitting tactics and rarely uses mana at all. However he can't take down the mob 10 levels above him, but the elf can. Does this mean dwarves should regen hp faster and not get hit as much against said mob simply because it's a downfall that they get hit more those mobs? You accept the goods with the bads... the bad for the elf (and druid) is that you have to recover mana. The bad for the dwarf is that he's limited in what he can fight, has to walk everywhere, and has no healing spell to fall back on.
I'm starting to ramble, so i end...