Now this is the good, old-fashioned approach to player-helping that BR used to be famous for.
Search found 135 matches
- Wed Mar 08, 2023 1:51 pm
- Forum: Chit-Chat Room
- Topic: Recent Rehero Needing Assistance
- Replies: 3
- Views: 25046
- Mon Feb 13, 2023 3:45 pm
- Forum: Code suggestions
- Topic: What are the proper stats for a level 50 shield?
- Replies: 7
- Views: 40004
Re: What are the proper stats for a level 50 shield?
And, finally, our analysis didn't include anything on hitroll percentage calculations - presumably since we're not changing hitroll in this thought experiment, all of the individual attacks would continue to hit at the same rates, thereby maintaining our calculations accurately. I mention this beca...
- Thu Feb 09, 2023 1:59 pm
- Forum: Code suggestions
- Topic: What are the proper stats for a level 50 shield?
- Replies: 7
- Views: 40004
Re: What are the proper stats for a level 50 shield?
Thanks for weighing in EB! It seems like our numbers are fairly close. Just for posterity, here's a little more detail about the assumptions I made: I did take the probabilities of the different autoattacks into account, based on some comments you made a few years ago :lol: The only difference was i...
- Tue Jan 24, 2023 4:44 pm
- Forum: Code suggestions
- Topic: What are the proper stats for a level 50 shield?
- Replies: 7
- Views: 40004
Re: What are the proper stats for a level 50 shield?
Okay, my math was indeed off. I had always thought that second and third attack applied to the offhand weapon, too. Here's my corrected numbers, which are a little less outrageous: If a shield has the same damroll bonus as the weapon it replaces, it reduces the AA damage of Elves and Druids by 40% a...
- Tue Jan 24, 2023 12:14 pm
- Forum: Code suggestions
- Topic: What are the proper stats for a level 50 shield?
- Replies: 7
- Views: 40004
What are the proper stats for a level 50 shield?
I'm continuing a conversation Xorex and I were having in chat the other day: how could shields become more useful? Obviously they aren't useless for Illithids, and there are some niche situations where a character might temporarily opt for a shield. But, particularly at the higher mortal levels, it ...
- Mon Jan 23, 2023 12:53 pm
- Forum: Chit-Chat Room
- Topic: Donations and a Question
- Replies: 3
- Views: 16328
Re: Donations and a Question
I'm also curious about limbs and reheroing.
- Mon Mar 29, 2021 9:43 pm
- Forum: Quest Headquarters
- Topic: Scavenger hunt!
- Replies: 11
- Views: 48864
Re: Scavenger hunt!
the sharon stone item is in Calathar
the Guam item is in Solace
the glowing ember of wood is in little haven
trying to think of the others
the Guam item is in Solace
the glowing ember of wood is in little haven
trying to think of the others
- Mon Feb 08, 2021 10:06 pm
- Forum: Chit-Chat Room
- Topic: Anyone still on here?
- Replies: 55
- Views: 142694
Re: Anyone still on here?
I'm afraid I don't know. I think EB or Scavenger could tell you.
- Wed Dec 16, 2020 11:33 pm
- Forum: Quest Headquarters
- Topic: Scavenger hunt!
- Replies: 11
- Views: 48864
Re: Scavenger hunt!
Wilder found some root beer, so excluding the forum post and the tip from Oakley, which aren't really applicable anymore, he's at 12/19 items.
- Sat Dec 12, 2020 9:05 am
- Forum: Quest Headquarters
- Topic: Scavenger hunt!
- Replies: 11
- Views: 48864
Re: Scavenger hunt!
added Wilder's spell weapons
- Mon Nov 30, 2020 12:46 pm
- Forum: Quest Headquarters
- Topic: Scavenger hunt!
- Replies: 11
- Views: 48864
Re: Scavenger hunt!
Wilder’s finds marked with asterisk *spell_weapons that cast intellect fortress and awe make a cool post on this forum an item with Sharon Stone in the description a tip from Oakley armor imbued with sidhe magic *something that will make me laugh *two different detect hidden pills *an opal ring *the...
- Mon Nov 30, 2020 7:53 am
- Forum: Chit-Chat Room
- Topic: mana cost decay
- Replies: 3
- Views: 18800
Re: mana cost decay
Okay, that tells me that the minimum for death field must be 150 mp.
- Thu Nov 26, 2020 8:49 pm
- Forum: Chit-Chat Room
- Topic: mana cost decay
- Replies: 3
- Views: 18800
mana cost decay
Is there a rule of thumb for how much the mana cost of spells goes down as you level?
- Thu Nov 26, 2020 9:14 am
- Forum: Quest Headquarters
- Topic: Scavenger hunt!
- Replies: 11
- Views: 48864
Re: Scavenger hunt!
Wilder has expressed some interest in this scavenger hunt, so I’m rebooting it. I’ve forgotten what most of these items were, so I will be just as surprised as him when he finds them.
Hopefully EB will donate a prize. Otherwise the reward will be a ton of gold.
Hopefully EB will donate a prize. Otherwise the reward will be a ton of gold.
- Sat Nov 07, 2020 12:34 pm
- Forum: Chit-Chat Room
- Topic: Various questions from returning player
- Replies: 3
- Views: 17283
Re: Various questions from returning player
I think skills are capped at 95%. Improvements in practice level seem to get progressively rarer. I believe shopkeepers keep their inventory until the server resets. You’ll have to find new loot to sell and new shopkeepers to sell to. We can do some experiments in the arena if you want to figure out...