Date: Thu, 2 Jul 1998 21:22:42 -0400 (EDT) MajorTom: a timer that makes you go afk if you don't do anything for awhile, kind of like the void so that people won't think you are ignoring them if you forget to set afk yourself Fnx: be able to type "sx23 to go 23 south.. so x<#> Sabin: make a game you can play while you sleep :) Jigoku: here's a good one...how bout be able to buy skills like you enhance? Sorta: make definab,e colors like I wannt say something and want to use multiple colors, it will brighten everything up too! Xorex: There should be a moon that waxes and wanes, and when it's full all the mobs should do really wierd things HappyGilmore: change the city guard commanders saying from "hi, i'm the city guard commander, and i'm a mud addict to, I'm a mud idiot. SKNT: resent because no reply to first one.... Note other games have this, not that i found online, because most emphasis is on fighters not spellcasters Question Mana recovery Are you a spellcaster? How often have you been in a group that you were a spell caster for that had to wait while you got drunk and slept to recover your mana when all the fighters had to do was quaff a healing potion or 5, and they were ready to fight again? Barren Realms and for that matter any other mud all seem to favor and punish the spell caster. Spell casters do their fighting with spells, yet take much longer to recover their mana to fight again. In the mean time the fighters are impatiently twiddling their thumbs waiting for you. As solo spell casters you are under the same hinderance. What spell casters need is some way to recover mana as fast as a fighter. Suggestion remedies: Mana Potion: Liquid Mana, Quaff the potion and recover 100 mana instantly. A solution found in fiction: Ley lines: Resting on a ley line recover mana 5x faster magic nodes or nexus: these are where Ley Lines Cross, in Europe frequently the site of Churches, in pagen times always a holy place IE temples: Here a resting spell caster could recover mana 10x faster Magic pools: Literally a liquid pool, usually water a spring, or fountain: Drinking the water would recover mana at 10-100 points per swallow. Spells: Cost of the spell is still subtracted: Absorb Mana: c 'Absorb mana' By means of this spell the Spell caster absorb mana from the land at a rate of 100 points per game hour Cost 10points in guild level 10 elves level 10 Druids Out of guild level 17 illithid level 36 Dwarves level 36 Kender level 39 human level 51 Avians Tap Mana: c 'Tap Mana' as absorb except caster has mana back at 1000 points per game hour, At a ley line, node, or pool, instantly recovers all mana. cost 40points Availabe In guild Elves level 41 out of guild Druids level 46 illithids level 51 /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) BIO: BR Name: Caller Real Name (First): Greg Age (RL): 15 Webpage URL: Coming soon, check my plan Email: jphelan@telusplanet.net Where I live: Alberta, Canada Occupation/School: LCI Hobbies/Interests: MUDding (duh!), Hockey (both playing and reffing), watching TV, usual teen male stuff. What I would like to say to the BR players: Let's not always get into petty arguments, let's be friends. My theory on life: As my grade 7 science teacher put it, life's a b****, and then you die. My favorite color/food/stuffed animal/pair of socks: um,,, blue/pizza/N\A/Those white ones with the stain on the toe.... /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) RESPONSE: BY SLART: > AMystery: a heal spell/sbility similiar to medicine. but it uses > differing amounts of mana depending on how high your current hp is. more > you've healed. more mana it takes So it takes more mana to heal scratches than sucking chest wounds? Doesn't make much sense, and I can't see anyone using it. If you mean the other way around, just casting medicine or cure serious a lot would accomplish the same thing. If you need more healing than that...hey, that's one of the things druids are for. :-) > Megiddo: you know how you can buy a certain number of items? what if we > could use the same thing for walking...S 4 would mean going south 4 > times... This could be useful, though unnecessary. I've thought the same thing when walking to Perelandra or Malacandra myself. > MegiddO: I think a spell to remove enchants on weapons and armor would be > good...I mean one day let's say you get your weapon enchanted... and 2 > days later you found someone a little higher level would enchant it, but > you can't since it's already enchanted. Wouldn't it be simpler just to get another one? > AMystery: lets have the possibility of some mobs causing instand deaths > on players. it seems only fair since we do it to them I really like this idea. The only problem with it is that as soon as everyone figured out which aggressive mobs did this, those would be ghost areas. Nobody in their right mind would play there. > Slugg: Spell "Pot of Plenty" measures 12" in circumference by 12" in > heigth holds endless supply of beef,lambfish,or fowl..when first found > looks like a ordinary pot..must be identified by the spell identify > contains only beef,lamb,fish,or fowl as its name Er, and weighs 6.02*10^23 lbs. Seriously, though, there are aready a couple of packs which repop food like this. > Avie: while fighting, skills affect the players even if you don't put in > the mobs name, ie: while fighting mobs, it affects them Er, no thanks... ... NastyMob MANGLES you! That really did HURT! You are gushing blood! Your slash ***IMPALES*** NastyMob! NastyMob is in awful condition. <40hp 200m 150mv> c 'fire' Your fireball ***LOPS*** you! You are DEAD! > Kellbo: no more movement points! they're annoying... Now you're talking! And while we're at it, let's get rid of hit points! How annoying! And experience points! Let's just get rid of those too...*slaps self* Ah, that's better. If you have a problem with movement, potions of fly can be had extremely cheaply at your friendly neighborhood magic shop. In fact, there are other, even more compelling reasons to fly everywhere. > Megiddo: Ok, we are Kenders right? So why Can't we peek at how much gold > a Mob/and or player has? Maybe we can follow them until they count their > cash, and hide in a corner...then go and kill them...thats what we > kenders want right? Cold, hard CASH! :) Of course, a really enterprising kender would simply remember how much money the mob had the last time it killed that mob. Most thieving mobs which would have a variance big enough to make this worthwhile are really easy to kill anyway. Just as easy to dust 'em and take what they have. > AMystery: get rid of the poison on feathers, then we avians could use > them in the arena. make it a little more fair... Sounds reasonable, though really with three attacks and enhanced damage I don't know why you avians should be having all that much trouble in the arena.... > Kelsk: some race needs the skill snare and unsnare (for trapping mobs). > just a thought :P would keep those wimpy mobs from running. The only races which don't get web are avians and illithids. > Fnx: We could have stances. Like an offensive stance which raises > hit/dam, but raises ac. also a defensive, which lowers hit/dam but lowers > ac. Grouping would negate this, so it would be a thing only for soloists. > Could add new dimension to the play, and Interesting idea. I think, though, that people would use it like a free frenzy spell and stand offensively all the time, fleeing instead of standing defensively if they started to lose. > MeGiddO: why not a call channel...to call upon a hero, or imm... you'd > get to ask them ONE question per level...? :) It's called "question," and there's no limit on questions. ;-) > Jigoku: when u enhance/enchant a weap/eq, wouldn't it therefore make it > magical? For weapons, this only makes a difference with taint, and as far as that goes, I think that weapons forged magically would be different (and better) than normal weapons which merely had a spell put upon them later. As for armor, "enhance armor" isn't even a magic spell, strictly speaking. It's an Illithid skill which improves the armor itself, with no magic involved. So, I'd say yes for enchant, but since you should be able to tell the difference for the purposes of the taint skill, that not adding the flag is better. > Isaynee: put giant strength on Clericus' spell list This would essentially make it pointless to learn the spell out of guild. Everybody except avians gets this spell in one form or another eventually. > Isaynee: junk command Just drop the item and sac it. If that's too much trouble, make an alias. > AMystery: AFK should be removed when you move. not necessarily for things > like eating and drinking which triggers are for, but for walking. > Afterall, you can't be very afk is you are walking around Ever been mudding while doing something else that took you away from your keyboard at irregular intervals? (Doing laundry, dishes, web research for a term paper, etc). That's one instance in which I've used the afk flag when some of the time I was actually playing...it was just that most of the time, I was somewhere else. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) 33 Ways to Annoy People 1. Leave the copy machine set to 99 copies, reduce 200%, extra dark, 17 inch paper 2. Specify that your drive through order is to go 3. If you have a glass eye, tap on it occasionally with your pen while talking to others 4. Stomp on little plastic ketchup packets 5. Insist on keeping your car windshield wipers running in all weather conditions "to keep them tuned up" 6. Reply to everything someone says with "that's what YOU think" 7. Practice making fax and modem noises 8. Highlight irrelevant information in scientific papers and copy them to your boss 9. Make beeping noises when you back up 10. Finish all your sentences with the words "in accordance to prophecy" 11. Signal that a conversation is over by clapping your hands over your ears 12. Disassemble your pen and "accidentally" flip the ink cartridge across the room. 13. Holler random numbers while someone is counting 14. Adjust the tint on your TV so that all the people are green, and insist to others you "like it that way" 15. Staple papers in the middle of the page 16. Publicly investigate just how slowly you can make the "croaking" noise 17. Honk and wave to strangers 18. Decline to be seated at a restaurant, and simply eat the complimentary mints by the cash register 19. TYPE ONLY IN UPPERCASE 20. type only in lowercase 21 Don t use punctuation either 22. Buy a large quantity of orange traffic cones and reroute whole streets 23. Repeat the following a dozen times "Do you hear that?"..."What?".."Never mind it's gone now" 24. As much as possible, skip rather than walk 25. Try playing the William Tell Overture by stretching your mouth open and tapping on your cheek with a pencil. When nearly done,announce, "No, wait, I messed up" and repeat 26.Ask people what gender they are 27. while making presentations, occasionally bob your head like a parakeet 28. Sit in your front yard pointing a hair dryer at passing cars to see if they slow down 29. Sing along that the opera 30. Go to a poetry recital and ask why each poem doesn't rhyme 31. As your co-workers mysterious questions and then scribble their answers in a notebook and mutter something about "psychological profiles" 32. Tell your friends 5 days prior, that you can't attend their party because you are not in the mood And the Final Way to Annoy People.... 33.Send this e-mail to everyone in your address book Date: Fri, 17 Jul 1998 19:29:48 -0400 (EDT) Justme: how about some new damage messages between discombulate and damp, discombulations are real boring if they're all you ever see Justme: how about a universal keyword. i.e 'get 4.unknown' will pick up the 4th object regardless of name Bethany: A bow and arrow would be a good weapon, with the arrows poisoned Caller: a command, 'oog', which lets the user see what out of guild skills/spells he/she practiced. Saves time over cross-refrencing Homicidal: How bout an URL or homepage line in the profiles rather than having to put in the plan line Mystique: Would it be possible to change the expire wording for the armor spell so it's different from the protection spell? Perhaps to something like "you are less armored" AMystery: change the hero recall message to something more interesting. * goes to a better place. * dissappears Caller: no mv penalty for recalling out of arena Durwin: windzone in the arena Sabin: Parry why is it in Guild for Avians? they master weapon handlers? InsaneAsylum: why the heck would druids be able to detect hidden before Kenders??? Flip: make "change sex" an 'aggressive-type' spell, so it can only be cast in the arena, not outside on unsuspecting afk people. >glares at Jigoku< I've been reading the newsletter on a regular basis! My biggest DELLIMA is we (druids) don't and no other races have a built up.tolerance to alchol!! need to work on that!! Drink as Usual! INOZ New skill for Humans--Flip usage: flip Grabs your opponent and throws them to the floor, causing damage as well as putting them on the ground. Flip is available in guild for humans at Level 8. ------------------------------------------------------------------------------ ----- New spell for Illithids--Hypnotize usage: cast 'hypnotize' Focuses your power into a beam that mezmorizes an opponent, distracting him, and making him easier to hit and less likely to hit you. Hypnotize is available in guild for Illithids at Level 14. ------------------------------------------------------------------------------ -------------- New skill for Kender--Slash usage: slash Works only with a bladed weapon, causes you to viciously attack your opponents face with the blade, blinding him with blood and causing massive pain. Slash is available in guild for Kender at Level 9. ------------------------------------------------------------------------------ --------------- New Spell for Druids--Power Burst usage: cast 'power burst' Uses mana to create a ball of pure power in the caster's hand, then release it to strike all opponents in the room. Power Burst is available in guild for Druids at Level 12. ------------------------------------------------------------------------------ ----------------- New Skill for Avians--Spiral usage: used automatically Works only when flying, enables you to twist and turn to avoid your opponent's blows. However, it reduces your own effectiveness with a weapon. Spiral is available in guild for Avians at Level 13. ------------------------------------------------------------------------------ ---------------------------- New Spell for Elves--Blinding Light usage: cast 'blinding light' Enables the caster to cause their light source to explode into a brilliant light that blinds all opponents in the room for the duration of the fight, making them easier to hit and reducing the chances of them hitting you. Blinding Light is available in guild for Elves at Level 21. ------------------------------------------------------------------------------ --------------------- New skill for Dwarves--Uppercut usage: uppercut Allows the user to jump up and smash his opponent underneath the chin with his fist, sending his opponent's head backwards and dazing him for the moment, making him easier to hit and disabling him for a round. Uppercut is available in guild for Dwarves at Level 7. --ImperialHQ /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Article: Caller's MUDding Etiquette Welcome to the first issue of Caller's MUDding etiquette. In this weekly article, I hope to teach all of you a little etiquette. How you MUD is everything. When you get a bad reputation, you will notice a lack of public feeling for you. CR requests will be ignored, you will never get any help, and gold mooching will be almost impossible, not to mention no groups. If you follow the simple steps that I will describe in this and following issues, you will gain both popularity and prosperity. If you have any topics that you want covered in this article, EMail me at muddman@geocities.com Communication rules When you talk, there are some very simple rules to follow, which will ensure that you keep some friends. Firstly, figure out the uses for the various communication channels. CHAT is for chatting, MUSIC is for singing, QUEST is for when quests are being run, GRATZ is for congragulating people, SAY is for saying to a whole room, TELL is for personal communications, GTELL is for talking to your groups, and EMOTE is for: a) talking when you are duunk or b) making your own mini-social. Use these channels as how they are intended. You should not speak all in CAPS. If you accidently do, I know it is easy in Telnet without local echo, you should immediatly appologise, AFTER rectifying the situation. When you talk in caps, it is like you are hollaring at people, and no one likes to be hollared at. If you intend to get into heated arguments over the chat channel, expect heros and immortals telling you to take it to tells; when none of them do that, I usually do :P It is much more polite to carry out personal talk over tell. If a person whom you are trying to talk to is asleep, BEEP them. People, when you are beeped, unless you are busy, afk, or have some other extenuating circumstance, wake and ask the person "yes?". Whn you send a tell to someone, and they are busy or afk, don't 'spam' them with dozens of 'hey talk to me!' messages, rather give them time to reply. And, finally, when you are AFK, use the AFK flag. With this, you can type: 'Afk {then your customizable message here'. This is to be used when you are not at the computer, literally, the acronim means: Away >From Keyboard. BUSY is to be used when you are otherwise occupied, e.g. when preforming a CR, or doing other important ON MUD tasks. These flags are not interchangable, and should be used as carefully as speech. Next week, we will be talking more about what you say. Untill then, MUD friendly. Muddman muddman@geocities.com /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Bio: - BR Name: Malloc Name (First): Adam Age (RL): 22 (23 on August 21) Webpage URL: www.iwish.com Email: pookey38@netaddress.com Where I live: Virginia Beach, VA Occupation/School: programming/networking major at ECPI Hobbies/Interests: I used to play BR, but my ISP told me that my computer is retarded, so i can't connect from my house anymore... i guess my Hobbies now are trying to fight my ISP... oh yeah... i'm also a great artist :-) What I would like to say to the BR players: Stop sending notes about weather or not heroes should be forced to help every tom, dick, and malloc who is lost/dead :-)1 My theory on life: Hehe... if you really want to discuss this e-mail me :-) My favorite color/food/stuffed animal/pair of socks: color: purple food: ambrosia animal: lion socks: the one you're wearing... and i want them, now side note: i hate relational database programming, but i love c programming /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Responses by BALTAR: > Jigoku: when u enhance/enchant a weap/eq, wouldn't it therefore make it > magical? Thought it did...that's how the game knows not to let you enchant something twice, 'cause you can't enchant things with the 'magic' flag... > Isaynee: put giant strength on Clericus' spell list And ARMOR, and BLESS, and SHIELD, and COMBAT MIND... (I *still* think it'd be neat if, when you SNEEZE in front of Clericus or another healer, he/she/it BLESSes you...) > Isaynee: junk command That would differ from SACRIFICE in what way? By CALLER: > Niric: Get rid of Aod. He's just annoying now. There's no more zoo, so > why is he still here? Good idea, he is a pain in the @$$. I suppose he is fun to kill, but, really, does that matter. He does become annoying when you are trying to buy, say, 10 Ales :) > Caller: No drunkenness in channels like Q/A and Gratz Of course I like this one, I wrote it :P Other than that, why punish us when we are gonna congragulate somebody. > Liff: illithids need some high level spells - i mean the last spell you > get is at level 30...puuh I don't suppose I could have any say in this, I have never had an ill character. Gotta try that sometime. Still, I suppose you must have a fair amount of spells in low levels, perfect those. > MAjorTom: Why doesn't enchanting a wepon make it magical? I dunno. It seems logical, as you can't enchant a magical weapon, and you can't enchant an allready enchanted weapon. > Paramedic: include this in the descrpition of mana... Alcohol causes > mana/hp/mv to increase faster, but it has it's consequences :) One simple question, no mockery indended. Why? /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) And the QUEST WINNERS!! 3rd PLACE WINNER.. haste-speeds up attacking of target for a certain time slow-slows down attacking of target for a certain time these should be for elves and druids :) -Please identify yourself to me on the MUD, name left off email.- SECOND PLACE: I'll fire these off as I think them up, I suppose Idea #1: Background - the illithid is also known as the "mind flayer" in AD&D. Their normal diet is, unsurprisingly, brains. So why not work this into Barren Realms? Eat a head, gain a small amount of mana. To prevent level 50s from wandering around Smurf Village slaughtering innocents by the hundreds, make the mana gain equal to the level of the "donor" x 2. Rabies And the WINNER!! The mind is a powerful thing. When it feels threatened, it acts on impulse and tries to defend itself. During the duration of this spell(maybe as long as biofeedback), any damage taken by the Illithid will be reflected unto the attacker. The Illithid still takes the damage, but while concentrating on the spell, the mind tries to imitate the attack and hits the attacker with the same amount of damage. I have not suggested name, level, or spell points for this spell because it is best to see the spell at its final form before doing so. Best Wishes and Good Luck!!! Trying my best, Carleon the Sage. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) 50 Fun Things To Do In An Elevator 1. Make race car noises when people get on and off. 2. Blow your nose and offer to show the contents of your kleenex to other passengers. 3. Grimace painfully while slapping your forehead and muttering, "Shut up, damnit, all of you just SHUT UP!" 4. Whistle the first 7 notes of "It's a Small World" incessantly. 5. Sell Girl Scout Cookies. 6. On a long ride, sway side to side at the natural frequency of the elevator. 7. Shave. 8. Crack open your briefcase or purse, and while peering inside ask, "Got enough air in there? 9. Offer name tags to everyone getting on the elevator. Wear your upside-down. 10. Stand silent and motionless in the corner, facing the wall, without getting off. 11. When arriving at your floor, grunt and strain to pull the doors open, then act embarrassed when they open by themselves. 12. Lean over to another passenger and whisper, "Ever had a Wet Willy?" 13. Greet everyone getting on the elevator with a warm handshake and ask them to call you "Admiral." 14. One word: Flatulence! 15. On the highest floor, hold the door open and demand that it stay open until you hear the penny you dropped down the shaft go "plink" at the bottom. 16. Do Tai Chi exercises. 17. Stare, grinning, at another passenger for a while, and then announce: "I've got new socks on." 18. When at least 8 people have boarded, moan from the back, "Oh, not now, damn motion sickness!" 19. Give religious tracts to each passenger. 20. Meow occasionally. 21. Bet the other passengers you can fit a quarter in your nose. 22. Frown and mutter, "Gotta go, gotta go," then sigh and say, "oops!" 23. Show other passengers a wound and ask if it looks infected. 24. Sing "Mary Had a Little Lamb" while continuously pushing buttons. 25. Holler, "Chutes away!!" whenever the elevator descends. 26. Walk on with a cooler that says "Human Head" on the side. 27. Stare at another passenger for a while, then announce, "You're one of THEM!" and move to the far corner of the elevator. 28. Burp, then say, "Mmmmm.....tasty!" 29. Leave a box between the doors. 30. Ask each passenger getting on if you can push the button for them. 31. Wear a hand puppet and talk to the other passengers "through" it. 32. Start a sing-along. 33. When the elevator is silent, look around and ask, "Is that your beeper?" 34. Play the accordion. 35. Shadow box. 36. Say, "Ding!" at each floor. 37. Lean against the button panel. 38. Say, "I wonder what all these do?" and then push ALL the red buttons. 39. Listen to the elevator walls with a stethoscope. 40. Draw a little square on the floor with chalk and announce to the other passengers that this is your "personal space." 41. Bring a chair along. 42. Take a bite of a sandwich and ask another passenger, "Wanna see wha in muh mouf??" 43. Blow spit bubbles. 44. Pull your gum out of your mouth in long strings. 45. Announce in a demonic voice, "I must find a more suitable host body." 46. Carry a blanket a clutch it protectively. 47. Make explosion noises when anyone presses a button. 48. Wear "X-Ray Specs" and leer suggestively at other passengers. 49. Stare at your thumb and say, "I think it's getting bigger." 50. If anyone brushes against you, recoil fiercely and scream, "BAD TOUCH!" Date: Thu, 30 Jul 1998 01:05:31 -0400 (EDT) Phlegm: just a little idea for a skill - called 'rip' simple really, like disarm but it rips off armor and other worn items... Phlegm. Sinjin: a command that lets us talk to someone when they are sleeping. like say but its called dream. and you have to be sleeping and the person has to be sleeping it would look like this dream hi. sinjin enters your dreams and say hi Melk: Add a 'Last online' field to the profiles. PlEEEASE!. Several also have told me they would love this added. Sci: I was hoping that there would be a command allowing the user to see which of his Charmies were alive, name, and place Tread: For all you elves out there in particular..... >:) This is a response to SKNT's attempts to unbalance the game by making druids the most powerful race in the game, and elves a VERY close second. recover mana spells? ABSOLUTELY NOT. WAY too powerful. pay 40 mana to recover 1000? This si the most rediculous thing I have ever heard. with mana this plentiful, elves would be INCREDIBLY powerful, and druids powerhouses of infinite hitpoints. Even the lower level stuff and the items are too powerful. The "nodes" idea is very good, and unless the high tower in our game doesn't support the "original" version I've seen, there is a place on BR that allows you to recover mana/hp faster. Yoiu could maybe put a node at clericus, perhaps? -The only way I can think of to recover mana faster is to make drunkeness a % return instead of a standard based on the drink. So if you have 1000 mana, you get more back then a level 1 elf :P Again though, evev HIS version plays favorites.. You can tell the the estimable Sknt doesn't like Illithids because he does not allow them the same benefits until much higher levels and in several cases not until hero. Sorry to sound so disparaging, but this is a rediculous idea and would only upset the balance of the game.. spellcasters are easy wenough with the right groups, I must say. Elves and Illithids in particular. >>IMPORTANT FOR ELVES OR WOULD BE ELVES<< One last comment to all you elves who surely hate what I just wrote: A glimmer of hope! Elves are the best tanks in the game if they have readily available sanc! blindness that can be cast quickly until the mob is blind AND flaming items to make pitiful fireballs thwap and above easily. Not to mention the fact that elves have enough utility spells to make them generally a very useful character to have around. -60 Ac from spells possible, too. So all in all, my advice to elves is this: 1) Get an illithid to enhance ALL your armor. 2) regularly use blindness 3) Fireball for higher ups, acid blast for lower.. this will hit with MUCH more frequency then any swing of the blade. 4) Find a group, and KEEP SANC UP. This version of my comments must be attributed to Ears, for he is my true elven warrior :) /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) . . . Flip's Guide to Successful Mudding - - - - - - - - - - - - - - - - - by Flip the Hero Mudding is like falling off a log. It's easy, and anyone can do it. But the major concern is patience. If you want to hero and avatar within a week that you begin mudding on a certain mud (assuming the mud is very original, like BR), then think again. It's a matter of judgement and being socially "accepted" by the community. What do I mean? If everyone hates you because you're rude and impatient, no one's going to talk to you. And if no one's going to talk to you, you won't be able to group or find out information on areas, gold run spots or equipment. So: a) Use proper spelling, grammar, punctuation. Make it like you're speaking. And don't swear. It can make people lose respect for you. Fast. b) Keep your cool. Make sure you don't take stuff too personally. c) If you have a sense of humor, use it appropriately. This isn't a roleplaying mud, so you don't have to worry about keeping in character. d) Don't bug people for favors. Nothing's worse than saying no to helping someone (I mean, come on, sometimes you're really busy) and then they blow up at you. This happened to me once, and it wasn't too nice what they said. The second point I want to make, is play defensively. Be wary of mobs with weapons, especially at higher levels. Sanc becomes very important and use it whenever you can. Make sure you can kill that mob that laughs at you or is a lucky day that you're had your eye on before attacking. Another point is don't practice everything OOG. I did this with my first character (Proximus). I deleted him at level 31 because of the high xp tnl penalties. Take advantage of abilities your character has. Enhancing helps. You don't have to enhance 5 times per level, but you should just enough that you don't get pounded to less than a reasonable amount after an easy kill. My last piece of advice is use common sense. Sometimes room descriptions will give clues to what's ahead, like an aggro creature. Use the scan and exits command when you're in an unfamaliar area. And think of it this way: You'll hero someday, no matter how slow you are at killing. It's not hard, always ask for advice. And never give up :) - Flip /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Responses by SGETSUO: Niric: Get rid of Aod. He's just annoying now. There's no more zoo, so why is he still here? Aod represents the devious, underhand side of human nature. He plies his wares to those who can meet his price, and sinks into the shadows with no stain on conscience or sympathy for those offended by his presence. His part in the grand scheme of things is merely accentuated by the now uselessness of his goods, as he will still sell to yet more unwitting, unsuspecting, inexperienced young adventurers and thus perpetuate his cause. Do not attempt to judge the fate of Aod. His destiny is beyond the ken of mortal man... Caller: No drunkenness in channels like Q/A and Gratz You're right. At least, half right. The gratz channel is indeed free from drunkenness. Helps make the place more friendly when you can congratulate someone no matter what :) Think about drunkenness, though, apart from it being a form of poisoning (think on that next time you're rat-arsed down the local watering hole) is that it has it's benefits and it's penalties. The ability to talk coherently to others is a penalty. So how about, just for you, we take out the drunk-speak on the Q/A channel and, just to even things up, take out the mana or hp gaining qualities too. I think you'll agree you get value for money from being drunk, and no mistake, guv'nor! Liff: illithids need some high level spells - i mean the last spell you get is at level 30...puuh Yeah, like "Mass Genocide" and "Create Sandwich". Or maybe the ability for the cunning Illithid to separate his/her/it's molecules and reform them as ooze, giving them the ability to "bubble" and "slurp", and possibly even "gurgle". We could always spread the spells out more so you don't get so many at once and have to wait for the rest? Probably not a popular solution though, so how about you suggest some! Anything NOT along the lines of a backstab/enhanced damage/taint type skill/spell may get at least some consideration. Try and make your suggestions fit with the Illithid race (which I've never been sure made it out of the beta test phase) as there is sooooo much potential there for the be-tentacled ones. MAjorTom: Why doesn't enchanting a wepon make it magical? To answer this question we must first take a step back and look at the question of magic and magical items. Magic is, in itself, a force. An essence, if you will, permeating the universes. This essence can be harnessed, contained, moulded to the will of those trained in the arts of magic. This hidden force can then be manifested in any form desired by the caster, from the power of flight to the sharpening of a blade. The magic will surround the victim, effect possibly every aspect of it's existence, but the basis of the victim will still lie in 'reality'. This is where the difference lies. In other cases the magic will exist solely in the form of an item or creature. An object moulded from pure magic would then be deemed as "Magical" and not merely 'under the influence of magic' as is the case with an enchanted weapon. Paramedic: include this in the descrpition of mana... Alcohol causes mana/hp/mv to increase faster, but it has it's consequences :) Sure, write a new description for 'help alcohol' and submit it. Best entry may well be included! /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) The Bio of Flip --------------- RL Name: Jon Age: 15 URL: http://www.geocities.com/~proximus Nothing much is there yet, but I'm really working on it. BTW, if you need HTML or Photoshop help, give me a shout. . . . http://www.hotwired.com/members/profile/jarnpoint5/ My Hotwired member page. . . . I'm also working on a big design magazine with a friend, which will come out...soon. We're not sure yet. . . . Location: Calgary, AB School: St. Mary's High School . . . What I do for fun: I mud, bike, golf, design, and loaf. I really enjoy HTML programming and I'm pretty good with photoshop. I can make a real great page, but I don't have enough time or energy to produce enough content to keep it running well. . . . What I would like to say to the BR players: Stop whining about trivial stuff and don't make federal cases out of something stupid someone posts. . . . My theory on life: You're ok if you're able to socially function properly in a room full of people smarter than you. . . . My favorite color: Anything that's greytone. food: Chicken. pair of socks: Socks? --- /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) > > > > * They say that money isn't everything, and that's true. > > Problem is -- look how many things it is though. > > - - - - - > > * They say money can't buy friends. > > OK. Can I rent them then ? > > - - - - - > > > > * Money can't buy you true love either. > > It does however put ya in a good bargaining position. > > - - - - - > > > > * These days money is the stuff you use when all of your > > credit cards are maxed-out. > > - - - - - > > > > * I've got enough money saved for the rest of my life. > > Well... unless I want to buy something. > > - - - - - > > > > * As for money buying happiness, do you really think a > > guy with 250 million is any happier at all than a guy > > with only 240 million ?