Date: Thu, 2 Jul 1998 21:22:42 -0400 (EDT)
MajorTom: a timer that makes you go afk if you don't do anything for
awhile, kind of like the void so that people won't think you are ignoring
them if you forget to set afk yourself
Fnx: be able to type "sx23 to go 23 south.. so
x<#>
Sabin: make a game you can play while you sleep :)
Jigoku: here's a good one...how bout be able to buy skills like you
enhance?
Sorta: make definab,e colors like I wannt say something and want to use
multiple colors, it will brighten everything up too!
Xorex: There should be a moon that waxes and wanes, and when it's full
all the mobs should do really wierd things
HappyGilmore: change the city guard commanders saying from "hi, i'm the
city guard commander, and i'm a mud addict to, I'm a mud idiot.
SKNT:
resent because no reply to first one.... Note other games have this, not that
i found online, because most emphasis is on fighters not spellcasters
Question Mana recovery
Are you a spellcaster? How often have you been in a group that you were a
spell caster for that had to wait while you got drunk and slept to recover
your mana when all the fighters had to do was quaff a healing potion or 5, and
they were ready to fight again? Barren Realms and for that matter any other
mud all seem to favor and punish the spell caster. Spell casters do their
fighting with spells, yet take much longer to recover their mana to fight
again. In the mean time the fighters are impatiently twiddling their thumbs
waiting for you. As solo spell casters you are under the same hinderance.
What spell casters need is some way to recover mana as fast as a fighter.
Suggestion remedies:
Mana Potion: Liquid Mana, Quaff the potion and recover 100 mana instantly.
A solution found in fiction:
Ley lines: Resting on a ley line recover mana 5x faster
magic nodes or nexus: these are where Ley Lines Cross, in Europe frequently
the site of Churches, in pagen times always a holy place IE temples: Here a
resting spell caster could recover mana 10x faster
Magic pools: Literally a liquid pool, usually water a spring, or fountain:
Drinking the water would recover mana at 10-100 points per swallow.
Spells: Cost of the spell is still subtracted:
Absorb Mana: c 'Absorb mana' By means of this spell the Spell caster absorb
mana from the land at a rate of 100 points per game hour Cost 10points
in guild level 10 elves
level 10 Druids
Out of guild level 17 illithid
level 36 Dwarves
level 36 Kender
level 39 human
level 51 Avians
Tap Mana: c 'Tap Mana' as absorb except caster has mana back at 1000 points
per game hour, At a ley line, node, or pool, instantly recovers all mana. cost
40points
Availabe In guild Elves level 41
out of guild Druids level 46
illithids level 51
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BIO:
BR Name: Caller Real Name (First): Greg
Age (RL): 15 Webpage URL: Coming soon, check
my plan
Email: jphelan@telusplanet.net Where I live: Alberta, Canada
Occupation/School: LCI
Hobbies/Interests: MUDding (duh!), Hockey (both playing and reffing),
watching TV, usual teen male stuff.
What I would like to say to the BR players: Let's not always get into
petty arguments, let's be friends.
My theory on life: As my grade 7 science teacher put it, life's a b****,
and then you die.
My favorite color/food/stuffed animal/pair of socks: um,,,
blue/pizza/N\A/Those white ones with the stain on the toe....
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RESPONSE:
BY SLART:
> AMystery: a heal spell/sbility similiar to medicine. but it uses
> differing amounts of mana depending on how high your current hp is. more
> you've healed. more mana it takes
So it takes more mana to heal scratches than sucking chest wounds?
Doesn't make much sense, and I can't see anyone using it. If you
mean
the other way around, just casting medicine or cure serious a lot
would
accomplish the same thing. If you need more healing than that...hey,
that's one of the things druids are for. :-)
> Megiddo: you know how you can buy a certain number of items? what if we
> could use the same thing for walking...S 4 would mean going south 4
> times...
This could be useful, though unnecessary. I've thought the same
thing when walking to Perelandra or Malacandra myself.
> MegiddO: I think a spell to remove enchants on weapons and armor would be
> good...I mean one day let's say you get your weapon enchanted... and 2
> days later you found someone a little higher level would enchant it, but
> you can't since it's already enchanted.
Wouldn't it be simpler just to get another one?
> AMystery: lets have the possibility of some mobs causing instand deaths
> on players. it seems only fair since we do it to them
I really like this idea. The only problem with it is that as soon as
everyone figured out which aggressive mobs did this, those would
be ghost areas. Nobody in their right mind would play there.
> Slugg: Spell "Pot of Plenty" measures 12" in circumference by 12" in
> heigth holds endless supply of beef,lambfish,or fowl..when first found
> looks like a ordinary pot..must be identified by the spell identify
> contains only beef,lamb,fish,or fowl as its name
Er, and weighs 6.02*10^23 lbs. Seriously, though, there are
aready a couple of packs which repop food like this.
> Avie: while fighting, skills affect the players even if you don't put in
> the mobs name, ie: while fighting mobs, it affects them
Er, no thanks...
...
NastyMob MANGLES you!
That really did HURT!
You are gushing blood!
Your slash ***IMPALES*** NastyMob!
NastyMob is in awful condition.
<40hp 200m 150mv> c 'fire'
Your fireball ***LOPS*** you!
You are DEAD!
> Kellbo: no more movement points! they're annoying...
Now you're talking! And while we're at it, let's get rid of
hit points! How annoying! And experience points! Let's
just get rid of those too...*slaps self*
Ah, that's better. If you have a problem with movement,
potions of fly can be had extremely cheaply at your friendly
neighborhood magic shop. In fact, there are other, even
more compelling reasons to fly everywhere.
> Megiddo: Ok, we are Kenders right? So why Can't we peek at how much gold
> a Mob/and or player has? Maybe we can follow them until they count their
> cash, and hide in a corner...then go and kill them...thats what we
> kenders want right? Cold, hard CASH! :)
Of course, a really enterprising kender would simply remember how
much money the mob had the last time it killed that mob. Most
thieving mobs which would have a variance big enough to make
this worthwhile are really easy to kill anyway. Just as easy to dust
'em and take what they have.
> AMystery: get rid of the poison on feathers, then we avians could use
> them in the arena. make it a little more fair...
Sounds reasonable, though really with three attacks and enhanced
damage I don't know why you avians should be having all that much
trouble in the arena....
> Kelsk: some race needs the skill snare and unsnare (for trapping mobs).
> just a thought :P would keep those wimpy mobs from running.
The only races which don't get web are avians and illithids.
> Fnx: We could have stances. Like an offensive stance which raises
> hit/dam, but raises ac. also a defensive, which lowers hit/dam but lowers
> ac. Grouping would negate this, so it would be a thing only for soloists.
> Could add new dimension to the play, and
Interesting idea. I think, though, that people would use it
like a free frenzy spell and stand offensively all the time,
fleeing instead of standing defensively if they started to
lose.
> MeGiddO: why not a call channel...to call upon a hero, or imm... you'd
> get to ask them ONE question per level...? :)
It's called "question," and there's no limit on questions. ;-)
> Jigoku: when u enhance/enchant a weap/eq, wouldn't it therefore make it
> magical?
For weapons, this only makes a difference with taint, and as far
as that goes, I think that weapons forged magically would be
different (and better) than normal weapons which merely had
a spell put upon them later.
As for armor, "enhance armor" isn't even a magic spell, strictly
speaking. It's an Illithid skill which improves the armor itself,
with no magic involved.
So, I'd say yes for enchant, but since you should be able to
tell the difference for the purposes of the taint skill, that
not adding the flag is better.
> Isaynee: put giant strength on Clericus' spell list
This would essentially make it pointless to learn the spell
out of guild. Everybody except avians gets this spell in
one form or another eventually.
> Isaynee: junk command
Just drop the item and sac it. If that's too much trouble,
make an alias.
> AMystery: AFK should be removed when you move. not necessarily for things
> like eating and drinking which triggers are for, but for walking.
> Afterall, you can't be very afk is you are walking around
Ever been mudding while doing something else that took
you away from your keyboard at irregular intervals? (Doing
laundry, dishes, web research for a term paper, etc). That's
one instance in which I've used the afk flag when some of the
time I was actually playing...it was just that most of the
time, I was somewhere else.
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33 Ways to Annoy People
1. Leave the copy machine set to 99 copies, reduce 200%, extra dark, 17
inch paper
2. Specify that your drive through order is to go
3. If you have a glass eye, tap on it occasionally with your pen
while talking to others
4. Stomp on little plastic ketchup packets
5. Insist on keeping your car windshield wipers running in all
weather conditions "to keep them tuned up"
6. Reply to everything someone says with "that's what YOU think"
7. Practice making fax and modem noises
8. Highlight irrelevant information in scientific papers and copy
them to your boss
9. Make beeping noises when you back up
10. Finish all your sentences with the words "in accordance to
prophecy"
11. Signal that a conversation is over by clapping your hands over
your ears
12. Disassemble your pen and "accidentally" flip the ink cartridge
across the room.
13. Holler random numbers while someone is counting
14. Adjust the tint on your TV so that all the people are green, and
insist to others you "like it that way"
15. Staple papers in the middle of the page
16. Publicly investigate just how slowly you can make the "croaking"
noise
17. Honk and wave to strangers
18. Decline to be seated at a restaurant, and simply eat the
complimentary mints by the cash register
19. TYPE ONLY IN UPPERCASE
20. type only in lowercase
21 Don t use punctuation either
22. Buy a large quantity of orange traffic cones and reroute whole
streets
23. Repeat the following a dozen times "Do you hear
that?"..."What?".."Never mind it's gone now"
24. As much as possible, skip rather than walk
25. Try playing the William Tell Overture by stretching your mouth
open and tapping on your cheek with a pencil. When nearly
done,announce,
"No, wait, I messed up" and repeat
26.Ask people what gender they are
27. while making presentations, occasionally bob your head like a
parakeet
28. Sit in your front yard pointing a hair dryer at passing cars to
see if they slow down
29. Sing along that the opera
30. Go to a poetry recital and ask why each poem doesn't rhyme
31. As your co-workers mysterious questions and then scribble their
answers in a notebook and mutter something about "psychological
profiles"
32. Tell your friends 5 days prior, that you can't attend their party
because you are not in the mood
And the Final Way to Annoy People....
33.Send this e-mail to everyone in your address book
Date: Fri, 17 Jul 1998 19:29:48 -0400 (EDT)
Justme: how about some new damage messages between discombulate and damp,
discombulations are real boring if they're all you ever see
Justme: how about a universal keyword. i.e 'get 4.unknown' will pick up
the 4th object regardless of name
Bethany: A bow and arrow would be a good weapon, with the arrows poisoned
Caller: a command, 'oog', which lets the user see what out of guild
skills/spells he/she practiced. Saves time over cross-refrencing
Homicidal: How bout an URL or homepage line in the profiles rather than
having to put in the plan line
Mystique: Would it be possible to change the expire wording for the armor
spell so it's different from the protection spell? Perhaps to something
like "you are less armored"
AMystery: change the hero recall message to something more interesting. *
goes to a better place. * dissappears
Caller: no mv penalty for recalling out of arena
Durwin: windzone in the arena
Sabin: Parry why is it in Guild for Avians? they master weapon handlers?
InsaneAsylum: why the heck would druids be able to detect hidden before
Kenders???
Flip: make "change sex" an 'aggressive-type' spell, so it can only be
cast in the arena, not outside on unsuspecting afk people. >glares at Jigoku<
I've been reading the newsletter on a regular basis! My biggest DELLIMA is
we (druids) don't and no other races have a built up.tolerance to alchol!!
need to work on that!!
Drink as Usual!
INOZ
New skill for Humans--Flip
usage: flip
Grabs your opponent and throws them to the floor, causing damage as well as
putting them on the ground.
Flip is available in guild for humans at Level 8.
------------------------------------------------------------------------------
-----
New spell for Illithids--Hypnotize
usage: cast 'hypnotize'
Focuses your power into a beam that mezmorizes an opponent, distracting him,
and making him easier to hit and less likely to hit you.
Hypnotize is available in guild for Illithids at Level 14.
------------------------------------------------------------------------------
--------------
New skill for Kender--Slash
usage: slash
Works only with a bladed weapon, causes you to viciously attack your opponents
face with the blade, blinding him with blood and causing massive pain.
Slash is available in guild for Kender at Level 9.
------------------------------------------------------------------------------
---------------
New Spell for Druids--Power Burst
usage: cast 'power burst'
Uses mana to create a ball of pure power in the caster's hand, then release it
to strike all opponents in the room.
Power Burst is available in guild for Druids at Level 12.
------------------------------------------------------------------------------
-----------------
New Skill for Avians--Spiral
usage: used automatically
Works only when flying, enables you to twist and turn to avoid your opponent's
blows. However, it reduces your own effectiveness with a weapon.
Spiral is available in guild for Avians at Level 13.
------------------------------------------------------------------------------
----------------------------
New Spell for Elves--Blinding Light
usage: cast 'blinding light'
Enables the caster to cause their light source to explode into a brilliant
light that blinds all opponents in the room for the duration of the fight,
making them easier to hit and reducing the chances of them hitting you.
Blinding Light is available in guild for Elves at Level 21.
------------------------------------------------------------------------------
---------------------
New skill for Dwarves--Uppercut
usage: uppercut
Allows the user to jump up and smash his opponent underneath the chin with his
fist, sending his opponent's head backwards and dazing him for the moment,
making him easier to hit and disabling him for a round.
Uppercut is available in guild for Dwarves at Level 7.
--ImperialHQ
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Article:
Caller's MUDding Etiquette
Welcome to the first issue of Caller's MUDding etiquette. In this
weekly article, I hope to teach all of you a little etiquette. How you
MUD is everything. When you get a bad reputation, you will notice a
lack of public feeling for you. CR requests will be ignored, you will
never get any help, and gold mooching will be almost impossible, not to
mention no groups. If you follow the simple steps that I will describe
in this and following issues, you will gain both popularity and
prosperity. If you have any topics that you want covered in this
article, EMail me at muddman@geocities.com
Communication rules
When you talk, there are some very simple rules to follow, which will
ensure that you keep some friends. Firstly, figure out the uses for the
various communication channels. CHAT is for chatting, MUSIC is for
singing, QUEST is for when quests are being run, GRATZ is for
congragulating people, SAY is for saying to a whole room, TELL is for
personal communications, GTELL is for talking to your groups, and EMOTE
is for: a) talking when you are duunk or b) making your own
mini-social. Use these channels as how they are intended. You should
not speak all in CAPS. If you accidently do, I know it is easy in
Telnet without local echo, you should immediatly appologise, AFTER
rectifying the situation. When you talk in caps, it is like you are
hollaring at people, and no one likes to be hollared at. If you intend
to get into heated arguments over the chat channel, expect heros and
immortals telling you to take it to tells; when none of them do that, I
usually do :P It is much more polite to carry out personal talk over
tell. If a person whom you are trying to talk to is asleep, BEEP them.
People, when you are beeped, unless you are busy, afk, or have some
other extenuating circumstance, wake and ask the person "yes?". Whn you
send a tell to someone, and they are busy or afk, don't 'spam' them with
dozens of 'hey talk to me!' messages, rather give them time to reply.
And, finally, when you are AFK, use the AFK flag. With this, you can
type: 'Afk {then your customizable message here'. This is to be used
when you are not at the computer, literally, the acronim means: Away
>From Keyboard. BUSY is to be used when you are otherwise occupied, e.g.
when preforming a CR, or doing other important ON MUD tasks. These
flags are not interchangable, and should be used as carefully as
speech.
Next week, we will be talking more about what you say. Untill then, MUD
friendly.
Muddman
muddman@geocities.com
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Bio:
-
BR Name: Malloc
Name (First): Adam
Age (RL): 22 (23 on August 21)
Webpage URL: www.iwish.com
Email: pookey38@netaddress.com
Where I live: Virginia Beach, VA
Occupation/School: programming/networking major at ECPI
Hobbies/Interests: I used to play BR, but my ISP told me that my
computer is retarded, so i can't connect from my house anymore... i
guess my Hobbies now are trying to fight my ISP... oh yeah... i'm also a
great artist :-)
What I would like to say to the BR players: Stop sending notes about
weather or not heroes should be forced to help every tom, dick,
and malloc who is lost/dead :-)1
My theory on life: Hehe... if you really want to discuss this e-mail me
:-)
My favorite color/food/stuffed animal/pair of socks:
color: purple
food: ambrosia
animal: lion
socks: the one you're wearing... and i want them, now
side note: i hate relational database programming, but i love c
programming
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Responses by BALTAR:
> Jigoku: when u enhance/enchant a weap/eq, wouldn't it therefore make it
> magical?
Thought it did...that's how the game knows not to let you enchant something
twice, 'cause you can't enchant things with the 'magic' flag...
> Isaynee: put giant strength on Clericus' spell list
And ARMOR, and BLESS, and SHIELD, and COMBAT MIND...
(I *still* think it'd be neat if, when you SNEEZE in front of Clericus or
another healer, he/she/it BLESSes you...)
> Isaynee: junk command
That would differ from SACRIFICE in what way?
By CALLER:
> Niric: Get rid of Aod. He's just annoying now. There's no more zoo, so
> why is he still here?
Good idea, he is a pain in the @$$. I suppose he is fun to kill, but,
really, does that matter. He does become annoying when you are trying
to buy, say, 10 Ales :)
> Caller: No drunkenness in channels like Q/A and Gratz
Of course I like this one, I wrote it :P Other than that, why punish
us when we are gonna congragulate somebody.
> Liff: illithids need some high level spells - i mean the last spell you
> get is at level 30...puuh
I don't suppose I could have any say in this, I have never had an ill
character. Gotta try that sometime. Still, I suppose you must have a
fair amount of spells in low levels, perfect those.
> MAjorTom: Why doesn't enchanting a wepon make it magical?
I dunno. It seems logical, as you can't enchant a magical weapon, and
you can't enchant an allready enchanted weapon.
> Paramedic: include this in the descrpition of mana... Alcohol causes
> mana/hp/mv to increase faster, but it has it's consequences :)
One simple question, no mockery indended. Why?
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And the QUEST WINNERS!!
3rd PLACE WINNER..
haste-speeds up attacking of target for a certain time
slow-slows down attacking of target for a certain time
these should be for elves and druids :)
-Please identify yourself to me on the MUD, name left off email.-
SECOND PLACE:
I'll fire these off as I think them up, I suppose
Idea #1:
Background - the illithid is also known as the "mind flayer" in AD&D. Their
normal diet is, unsurprisingly, brains. So why not work this into Barren
Realms? Eat a head, gain a small amount of mana. To prevent level 50s from
wandering around Smurf Village slaughtering innocents by the hundreds, make
the mana gain equal to the level of the "donor" x 2.
Rabies
And the WINNER!!
The mind is a powerful thing. When it feels threatened, it acts on impulse
and tries to defend itself. During the duration of this spell(maybe as long
as biofeedback), any damage taken by the Illithid will be reflected unto the
attacker. The Illithid still takes the damage, but while concentrating on the
spell, the mind tries to imitate the attack and hits the attacker with the
same amount of damage.
I have not suggested name, level, or spell points for this spell because it is
best to see the spell at its final form before doing so. Best Wishes and
Good Luck!!!
Trying my best,
Carleon the Sage.
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50 Fun Things To Do In An Elevator
1. Make race car noises when people get on and off.
2. Blow your nose and offer to show the contents of your kleenex to
other passengers.
3. Grimace painfully while slapping your forehead and muttering, "Shut
up, damnit, all of you just SHUT UP!"
4. Whistle the first 7 notes of "It's a Small World" incessantly.
5. Sell Girl Scout Cookies.
6. On a long ride, sway side to side at the natural frequency of the
elevator.
7. Shave.
8. Crack open your briefcase or purse, and while peering inside ask,
"Got enough air in there?
9. Offer name tags to everyone getting on the elevator. Wear your
upside-down.
10. Stand silent and motionless in the corner, facing the wall, without
getting off.
11. When arriving at your floor, grunt and strain to pull the doors
open, then act embarrassed when they open by themselves.
12. Lean over to another passenger and whisper, "Ever had a Wet Willy?"
13. Greet everyone getting on the elevator with a warm handshake and
ask them to call you "Admiral."
14. One word: Flatulence!
15. On the highest floor, hold the door open and demand that it stay
open until you hear the penny you dropped down the shaft go "plink" at
the bottom.
16. Do Tai Chi exercises.
17. Stare, grinning, at another passenger for a while, and then
announce: "I've got new socks on."
18. When at least 8 people have boarded, moan from the back, "Oh, not
now, damn motion sickness!"
19. Give religious tracts to each passenger.
20. Meow occasionally.
21. Bet the other passengers you can fit a quarter in your nose.
22. Frown and mutter, "Gotta go, gotta go," then sigh and say, "oops!"
23. Show other passengers a wound and ask if it looks infected.
24. Sing "Mary Had a Little Lamb" while continuously pushing buttons.
25. Holler, "Chutes away!!" whenever the elevator descends.
26. Walk on with a cooler that says "Human Head" on the side.
27. Stare at another passenger for a while, then announce, "You're one
of THEM!" and move to the far corner of the elevator.
28. Burp, then say, "Mmmmm.....tasty!"
29. Leave a box between the doors.
30. Ask each passenger getting on if you can push the button for them.
31. Wear a hand puppet and talk to the other passengers "through" it.
32. Start a sing-along.
33. When the elevator is silent, look around and ask, "Is that your
beeper?"
34. Play the accordion.
35. Shadow box.
36. Say, "Ding!" at each floor.
37. Lean against the button panel.
38. Say, "I wonder what all these do?" and then push ALL the red
buttons.
39. Listen to the elevator walls with a stethoscope.
40. Draw a little square on the floor with chalk and announce to the
other passengers that this is your "personal space."
41. Bring a chair along.
42. Take a bite of a sandwich and ask another passenger, "Wanna see wha
in muh mouf??"
43. Blow spit bubbles.
44. Pull your gum out of your mouth in long strings.
45. Announce in a demonic voice, "I must find a more suitable host
body."
46. Carry a blanket a clutch it protectively.
47. Make explosion noises when anyone presses a button.
48. Wear "X-Ray Specs" and leer suggestively at other passengers.
49. Stare at your thumb and say, "I think it's getting bigger."
50. If anyone brushes against you, recoil fiercely and scream, "BAD
TOUCH!"
Date: Thu, 30 Jul 1998 01:05:31 -0400 (EDT)
Phlegm: just a little idea for a skill - called 'rip' simple
really, like disarm but it rips off armor and other worn items...
Phlegm.
Sinjin: a command that lets us talk to someone when they are sleeping.
like say but its called dream. and you have to be sleeping and the person
has to be sleeping it would look like this dream hi. sinjin
enters your dreams and say hi
Melk: Add a 'Last online' field to the profiles. PlEEEASE!. Several also
have told me they would love this added.
Sci: I was hoping that there would be a command allowing the user to see
which of his Charmies were alive, name, and place
Tread:
For all you elves out there in particular..... >:)
This is a response to SKNT's attempts to unbalance the game by making
druids the most powerful race in the game, and elves a VERY close
second. recover mana spells? ABSOLUTELY NOT. WAY too powerful. pay 40
mana to recover 1000? This si the most rediculous thing I have ever
heard. with mana this plentiful, elves would be INCREDIBLY powerful, and
druids powerhouses of infinite hitpoints. Even the lower level stuff and
the items are too powerful. The "nodes" idea is very good, and unless
the high tower in our game doesn't support the "original" version I've
seen, there is a place on BR that allows you to recover mana/hp faster.
Yoiu could maybe put a node at clericus, perhaps?
-The only way I can think of to recover mana faster is to make
drunkeness a % return instead of a standard based on the drink. So if
you have 1000 mana, you get more back then a level 1 elf :P
Again though, evev HIS version plays favorites.. You can tell the the
estimable Sknt doesn't like Illithids because he does not allow them the
same benefits until much higher levels and in several cases not until
hero. Sorry to sound so disparaging, but this is a rediculous idea and
would only upset the balance of the game.. spellcasters are easy wenough
with the right groups, I must say. Elves and Illithids in particular.
>>IMPORTANT FOR ELVES OR WOULD BE ELVES<<
One last comment to all you elves who surely hate what I just wrote: A
glimmer of hope! Elves are the best tanks in the game if they have
readily available sanc! blindness that can be cast quickly until the
mob is blind AND flaming items to make pitiful fireballs thwap and above
easily. Not to mention the fact that elves have enough utility spells
to make them generally a very useful character to have around. -60 Ac
from spells possible, too. So all in all, my advice to elves is this:
1) Get an illithid to enhance ALL your armor.
2) regularly use blindness
3) Fireball for higher ups, acid blast for lower.. this will hit with
MUCH more frequency then any swing of the blade.
4) Find a group, and KEEP SANC UP.
This version of my comments must be attributed to Ears, for he is my
true elven warrior :)
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. . .
Flip's Guide to Successful Mudding
- - - - - - - - - - - - - - - - -
by Flip the Hero
Mudding is like falling off a log. It's easy, and anyone can
do it. But the major concern is patience. If you want to hero
and avatar within a week that you begin mudding on a certain
mud (assuming the mud is very original, like BR), then think
again. It's a matter of judgement and being socially "accepted"
by the community.
What do I mean? If everyone hates you because you're rude and
impatient, no one's going to talk to you. And if no one's going
to talk to you, you won't be able to group or find out information
on areas, gold run spots or equipment. So:
a) Use proper spelling, grammar, punctuation. Make it like you're
speaking. And don't swear. It can make people lose respect for
you. Fast.
b) Keep your cool. Make sure you don't take stuff too personally.
c) If you have a sense of humor, use it appropriately. This isn't
a roleplaying mud, so you don't have to worry about keeping in
character.
d) Don't bug people for favors. Nothing's worse than saying no
to helping someone (I mean, come on, sometimes you're really
busy) and then they blow up at you. This happened to me once,
and it wasn't too nice what they said.
The second point I want to make, is play defensively. Be wary of
mobs with weapons, especially at higher levels. Sanc becomes
very important and use it whenever you can. Make sure you can kill
that mob that laughs at you or is a lucky day that you're had
your eye on before attacking.
Another point is don't practice everything OOG. I did this with my
first character (Proximus). I deleted him at level 31 because of the
high xp tnl penalties. Take advantage of abilities your character has.
Enhancing helps. You don't have to enhance 5 times per level, but you
should just enough that you don't get pounded to less than a reasonable
amount after an easy kill.
My last piece of advice is use common sense. Sometimes room descriptions
will
give clues to what's ahead, like an aggro creature. Use the scan and
exits
command when you're in an unfamaliar area. And think of it this way:
You'll hero
someday, no matter how slow you are at killing. It's not hard, always
ask
for advice. And never give up :)
- Flip
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Responses by SGETSUO:
Niric: Get rid of Aod. He's just annoying now. There's no more zoo, so
why is he still here?
Aod represents the devious, underhand side of human nature. He plies his
wares to those who can meet his price, and sinks into the shadows with no
stain on conscience or sympathy for those offended by his presence. His part
in the grand scheme of things is merely accentuated by the now uselessness
of his goods, as he will still sell to yet more unwitting, unsuspecting,
inexperienced young adventurers and thus perpetuate his cause.
Do not attempt to judge the fate of Aod. His destiny is beyond the ken of
mortal man...
Caller: No drunkenness in channels like Q/A and Gratz
You're right. At least, half right. The gratz channel is indeed free from
drunkenness. Helps make the place more friendly when you can congratulate
someone no matter what :)
Think about drunkenness, though, apart from it being a form of poisoning
(think on that next time you're rat-arsed down the local watering hole) is
that it has it's benefits and it's penalties. The ability to talk coherently
to others is a penalty. So how about, just for you, we take out the
drunk-speak on the Q/A channel and, just to even things up, take out the
mana or hp gaining qualities too. I think you'll agree you get value for
money from being drunk, and no mistake, guv'nor!
Liff: illithids need some high level spells - i mean the last spell you
get is at level 30...puuh
Yeah, like "Mass Genocide" and "Create Sandwich". Or maybe the ability for
the cunning Illithid to separate his/her/it's molecules and reform them as
ooze, giving them the ability to "bubble" and "slurp", and possibly even
"gurgle".
We could always spread the spells out more so you don't get so many at once
and have to wait for the rest? Probably not a popular solution though, so
how about you suggest some! Anything NOT along the lines of a
backstab/enhanced damage/taint type skill/spell may get at least some
consideration. Try and make your suggestions fit with the Illithid race
(which I've never been sure made it out of the beta test phase) as there is
sooooo much potential there for the be-tentacled ones.
MAjorTom: Why doesn't enchanting a wepon make it magical?
To answer this question we must first take a step back and look at the
question of magic and magical items. Magic is, in itself, a force. An
essence, if you will, permeating the universes. This essence can be
harnessed, contained, moulded to the will of those trained in the arts of
magic. This hidden force can then be manifested in any form desired by the
caster, from the power of flight to the sharpening of a blade. The magic
will surround the victim, effect possibly every aspect of it's existence,
but the basis of the victim will still lie in 'reality'. This is where the
difference lies. In other cases the magic will exist solely in the form of
an item or creature. An object moulded from pure magic would then be deemed
as "Magical" and not merely 'under the influence of magic' as is the case
with an enchanted weapon.
Paramedic: include this in the descrpition of mana... Alcohol causes
mana/hp/mv to increase faster, but it has it's consequences :)
Sure, write a new description for 'help alcohol' and submit it. Best entry
may well be included!
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The Bio of Flip
---------------
RL Name: Jon Age: 15
URL: http://www.geocities.com/~proximus
Nothing much is there yet, but I'm really working on it.
BTW, if you need HTML or Photoshop help, give me a shout.
. . .
http://www.hotwired.com/members/profile/jarnpoint5/
My Hotwired member page.
. . .
I'm also working on a big design magazine with a friend, which
will come out...soon. We're not sure yet.
. . .
Location: Calgary, AB
School: St. Mary's High School
. . .
What I do for fun: I mud, bike, golf, design, and loaf.
I really enjoy HTML programming and I'm pretty good with
photoshop. I can make a real great page, but I don't have
enough time or energy to produce enough content to keep
it running well.
. . .
What I would like to
say to the BR players: Stop whining about
trivial stuff and don't
make federal cases out of
something stupid someone
posts.
. . .
My theory on life: You're ok if you're able to socially function
properly in a room full of people smarter than
you.
. . .
My favorite color: Anything that's greytone.
food: Chicken.
pair of socks: Socks?
---
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> >
> > * They say that money isn't everything, and that's true.
> > Problem is -- look how many things it is though.
> > - - - - -
> > * They say money can't buy friends.
> > OK. Can I rent them then ?
> > - - - - -
> >
> > * Money can't buy you true love either.
> > It does however put ya in a good bargaining position.
> > - - - - -
> >
> > * These days money is the stuff you use when all of your
> > credit cards are maxed-out.
> > - - - - -
> >
> > * I've got enough money saved for the rest of my life.
> > Well... unless I want to buy something.
> > - - - - -
> >
> > * As for money buying happiness, do you really think a
> > guy with 250 million is any happier at all than a guy
> > with only 240 million ?