Date: Tue, 4 Aug 1998 20:40:30 -0400 (EDT) | | _______ (===|====================- -====================|===) \ __ \ | | | |__| | __ _ _ __ _ __ ___ _ ___ | ___ \ / __ \| | | |/ ___\ | |/ ___\ / ___ \ | |/ __ \ | | | | | | \ | | / | / | _____| | / | | | |___| | | |__ / | | | | | | |_____ | | | | /________/ \____/|_| |_| |_| \_____/ |_| |_| _______ _ \ __ \ | | | |__| | ___ __ _ | | _ __________ ____ | ___ \ / ___ \ / __ \| | | | | |/ __ ____ \ / ____\ | | | | | _____| | | \ | | | | / | | | | | |__ | | | | | |_____ | |__ / | | | | | | | | | \___ \ /__| |__| \_____/ \____/|_| |_| |_| |_| |_| \ \ ___________________________________________________________ / / <____________________________________________________________/ -Govinda Slart: shouldn't more of the commands go through the pager? Not everybody has scrollback... Jaken: How bout a chance for an instant death with roundhouse, on the first blow only of course Knightwing: I am only 24th level, so I don't know if Vision for avians gets better over time. But if it doesn't, I think it would a good idea if an avian looked at a peice of equipment while Vision was on, then it should work as the identify spell so that avians 'identify' eq as well Bearcat: There should be a listing under inf that says Overall enhancements, which lists how many enhancements your character has had overall. Caller: a way to go online, talk and check notes, but not become hungry or thirsty. Like a 'talk' mode, moving or fighting cancelling it, and affects retroactivly coming into effect Straad: I think we(dwarves) should have a forge command which would not increase the + to hit and dam but would increase the average damadge that a weapon did, such as a 2 to 8 would change to a 4 to 10 average change from 5 to 7 but if you mess it up it co Knightwing: I know avians don't get any spells, but i don't think a skill, or even the spell of 'medicine' would be too far fetched. I don't see any reason why avians wouldn't have a knowledge of herbs and roots. And they have plenty of mana. Josta: I think it would be fun to have a marriage option =) - Married people have their own 'spouse' channel which cannot be turned off (realistic eh?:) - Married people can take items from each other's corpses regardless of whether or not looting is on. - Married people get informed when their spouse logs on. - A married person coming into the mud gets informed if their spouse is already on. - There is a 'reunion' command. It basically allows married people to gate to each other (restrictions apply). - 'Whois' will show who is married to who. Josta /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Response by GOVINDA: >>Malloc: make the spellcaster pick a location for "word of recall"... the >> spellcaster has to cast it at the location he/she wants to go to, and >> it'll be the same penalties as regular recall >> > > Sylvester: Yeah, sure, I'll just set mine to King Kandy, and recall there > from now on ;) Uh, maybe for any spot within Calathar, but otherwise... > Gov: Or maybe to a random "recall" elsewhere in the realms. I mean to temples in other cities where there's an executioner too and a healer, whose services are hardly used. I think Crodo must be bored. ********************************************************************* Responses by Malloc: Megiddo: Why not have clericus offer a package deal... where he'll spell you up for some gold... it would really help... maybe limit it to those ten levels after the 10th level...well thats just an idea I've had for a while...we'd have to earn the spells...: MALLOC: I like this idea... or have clericus offer the spells separately for cost Newbies under level 5 recalling to the newbie wing wouldn't take a seperate recall command, just a quick level check in the current recall code. Would take about 2 minutes total to change. (Not counting the recompile) MALLOC: this may not be the best way to go about it... it could be annoying for 2nd or 3rd time players because there is not direct way to get to recall from the newbie area... and if they die, where would they go? if they went to recall they are at a strange place they may have not been before... if you die outside of the newbie area and you get sent back to the newbie wing... do you want to try to kill the mobs to get you're weapons back, so you can get the key, so you can get your corpse... it may be a little tougher for level 1-5 :-) >Deed: >I have a suggestion to make. This might sound stupid, but I thought >it was >really hard to find what I can use in the donation room. There are so many >things in the donation room and I still havn't got a slightest idea about >what things I am able to use. I thought maybe you can put things the >players can use in different color, so when a player comes to the donation >room, he/she will automatically know what he/she can use. Or you could put >the number of level he/she needs to be in order to use a certain equipment >in front of the equipment. Thanks for your time. Bye. Deed, this is an incredible idea! I don't know about coding anything, but would this be too hard? Maybe there could be 3 different rooms for each wing. Like a level 1-15, 16-35, 36-50 room. I've heard lots of complaints about the getting and dropping and this is could be a very good solution. Just my two cents, Reject/Tread/Thrawn/Hellspawn/Ears MALLOC: i like this idea as well... we can even make it so people not at that level would be forbidden to enter the area... i don't know about you, but i know there's usually no higher level equipment because people take it and sell it. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) JASSERANDE: Near the bartender, there lies an entrance to a mysterious place. Going down, you realize there are no exits back to the city. Sentinels guard the entrance to a tower and as you enter, you notice a bubbling noise. Entering a watery haven where little puddles swirl around your feet and waterdrops bounce off your nose, but beware the angry stones, they will catch you unaware. Finding a spiral staircase, you walk up to find a musty library where the books are alive and roam around the place. Hidden economics of the level will rob you blind. Secret rooms therein where pseudo-treasures await you, forewarn that books on death do not look kindly on travellers. Walking around in a daze, I spy another staircase and proceed up. What a sight that beholds me, a garden of paradise, a garden of time where trees sway and prickly bushes taunt me. Stumbling through the garden, I came upon a maze conjured by the ancients. Befuddled, I attempt to find my way back only to see another staircase leading upwards. Do I dare to go up? Gingerly I moved my way up to find myself in the hall of immortals where spectres wander aimlessly around and the demons of the past guard the entrance to the keeper of the hourglass, when you have conquered your past, only then can you face your future. At the pinnacle of the tower lies a window that oversees the very sands of time and there, you would have reach your destiny. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) > THE GAG TEST > Anything that makes you gag is spoiled (except for leftovers from what you > cooked for yourself last night). > > EGGS > When something starts pecking its way out of the shell, the egg is probably > past its prime. > > DAIRY PRODUCTS > Milk is spoiled when it starts to look like yogurt. Yogurt is spoiled when > it starts to look like cottage cheese. Cottage cheese is spoiled when it > starts to look like regular cheese. Regular cheese is nothing but spoiled > milk anyway and can't get any more spoiled than it is already. > > MAYONNAISE > If it makes you violently ill after you eat it, if the mayonnaise is spoiled. > > FROZEN FOODS > Frozen foods that have become an integral part of the defrosting problem in > your freezer compartment will probably be spoiled - (or wrecked anyway) by > the time you pry them out with a kitchen knife. > > MEAT > If opening the refrigerator door causes stray animals from a three-block > radius to congregate outside your house, the meat is spoiled. > > LETTUCE > Bibb lettuce is spoiled when you can't get it off the bottom of the > vegetable crisper without Comet. > > CANNED GOODS > Any canned goods that have become the size or shape of a basketball should > be disposed of. Carefully. > > CARROTS > A carrot that you can tie a clove hitch in is not fresh. > > WINE > It should not taste like salad dressing. > > POTATOES > Fresh potatoes do not have roots, branches, or dense, leafy undergrowth. > > CHIP DIP > If you can take it out of its container and bounce it on the floor, it has > gone bad. > > GENERAL RULE OF THUMB: > Most food cannot be kept longer than the average life span of a hamster. > Keep a hamster in your refrigerator to gauge this. Date: Tue, 11 Aug 1998 18:54:27 -0400 (EDT) Straad: smash: the ability for a dwarf or human to smash a lock Usafbranii: make tellh clear drunkness Blathe: trip ought to be in guild for humans... seems more martial artsy than warriory to me Here's a suggestion for the suggestion 'box': How about a morgue in BR so our corpses would go there when we die? I am enjoying the game tremendously regardless. Just an idea. And the newsletter is fun to receive. Thanks, Bisque & Mystique I read your note about ideas for the races, etc and I have one for humans :), You could make a skill called like 'critical hit' or something that makes you 2x's as hard every once in a while. This would be good since we don't have very good offensive skills but we are 'kung-fu' people so critical hits would add effect :> (Just my idea) :> Stormyfx /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Beyone the academy lies greater challenges for the starting player. One place to practice your combat skills for the beginning skirmishes is the Dangerous Neighborhood. Crawling with the scum of Calathar, the Neighborhood is a popular area for levels 5 through 15. Any of the lesser experience players will find the trolls and ogres to be their prime target. Those more powerful may attempt to fight the fleeing vandals, or the armed patrolmen and bruisers. Even those "attractive" dolls are no pushovers. But, then again, one can't be when roaming around White Dragon Boulevard, can they? Be sure to test out the equip you get, if you manage to survive the bloody battles. Word to the wise: don't forget that gang members stick together through thick and thin. Even rivals might assist each other in the case of a third gang - YOU! Divebomb /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Responses by BALTAR: > Hastur: let's not have a huge Plum Tree in CandyLand that is impossible > to get into. There is no key on any of the mobs and I couldn't pick the > lock. I am level 17 or so, that's got to be high enough for a newbie > area. Putting an invincible obstacle is e It's not impossible to get into. There is a key. *SPOILER ALERT* Not every key looks like a key and is named 'key'... You can't eat all the plums you find... Or you can always just get a 'pass door' potion or something. > Zeek: shouldnt web stop mobs from moving around...rather than just > fleeing ? So how does a mob move around after you cast web on it? Isn't it usually in combat at that point? Or do you mean if *you* flee after webbing something? (In which case, maybe the web wears off after a combat is over? Or we can assume that once the mob isn't occupied it can scrape the stuff off itself?) > > > Avie: while fighting, skills affect the players even if you don't put in > > the mobs name, ie: while fighting mobs, it affects them > > Er, no thanks... > > > ... > NastyMob MANGLES you! > That really did HURT! > You are gushing blood! > Your slash ***IMPALES*** NastyMob! > NastyMob is in awful condition. > > <40hp 200m 150mv> c 'fire' > > Your fireball ***LOPS*** you! > You are DEAD! > I think you got this backward...either that or I did. There are some skills (can't think of any off the top of my head, but they're there and they're fairly annoying) that require you to type in the target mob even when you're in combat. I think the suggestion was to make the skill target default to the mob you're fighting, without requiring you to type it. Maybe I'm wrong... in which case, I suggest it myself. :-) It does say 'players' up there, doesn't it, rather than 'mobs'... Baltar /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) > > > Haiku Error Messages > > > > > > > > > Seeing my great fault > > > Through darkening blue windows > > > I begin again > > > > > > - - - - - - - - - - - - - > > > > > > Server's poor response > > > Not quick enough for browser. > > > Timed out, plum blossom. > > > > > > - - - - - - - - - - - - - > > > > > > Chaos reigns within. > > > Reflect, repent, and reboot. > > > Order shall return. > > > > > > - - - - - - - - - - - - - > > > > > > wind catches lily > > > scatt'ring petals to the wind: > > > segmentation fault > > > > > > - - - - - - - - - - - - - > > > > > > First snow, then silence. > > > This thousand dollar screen dies > > > so beautifully. > > > > > > - - - - - - - - - - - - - > > > > > > With searching comes loss > > > and the presence of absence: > > > "My Novel" not found. > > > > > > - - - - - - - - - - - - - > > > > > > The Tao that is seen > > > Is not the true Tao, until > > > You bring fresh toner. > > > > > > - - - - - - - - - - - - - > > > > > > Stay the patient course > > > Of little worth is your ire > > > The network is down > > > > > > - - - - - - - - - - - - - > > > > > > A crash reduces > > > your expensive computer > > > to a simple stone. > > > > > > - - - - - - - - - - - - - > > > > > > There is a chasm > > > of carbon and silicon > > > the software can't bridge > > > > > > - - - - - - - - - - - - - > > > To have no errors > > > Would be life without meaning > > > No struggle, no joy > > > > > > - - - - - - - - - - - - - > > > > > > You step in the stream, > > > but the water has moved on. > > > This page is not here. > > > > > > - - - - - - - - - - - - - > > > > > > Out of memory. > > > We wish to hold the whole sky, > > > But we never will. > > > > > > - - - - - - - - - - - - - > > > > > > The ten thousand things > > > How long do any persist? > > > Netscape, too, has gone. > > > > > > - - - - - - - - - - - - - > > > > > > Rather than a beep > > > Or a rude error message, > > > These words: "File not found." > > > > > > - - - - - - - - - - - - - > > > > > > Serious error. > > > All shortcuts have disappeared > > > Screen. Mind. Both are blank. > > > Hope you enjoyed these. -- Fossil Date: Tue, 18 Aug 1998 18:27:45 -0400 (EDT) Nitemare: mind control i 20th or so illithid skill of basically charm Jaken: Don't make laughing buddha a breath spell so it can be used in the arena. I've never heard of a backpack being destroyed by someone getting tickled... Kai: scrolls of enhancement. A scroll or stave which has charges of 'enhance armor' on it. Kai: spell for the magic using races: time warp (name pending >:-] ) - when cast time speeds up in the players sphere, doubling their regen time Kai: spell: life tap - attempts to fill the players mana pool by taking hit points at a 1:1 ratio. Bearcat: Change Bash so that it can be used to bash down doors Knightwing: I know that logging you off the mud is a good idea if someone is spamming the same thing alot of times. But I don't think it should apply to movement. I hate getting kicked off the mud just because I move in a certain direction, so many times, in Stonehenge: Put <*<*<*<**>*>*>*> between discombobuates and damp Sorta: a resurrect spell... to bring someone you killed up from the dead... to kill em again... Like I love grails from galahad... but i have to wait for reop... so resurrect would bring up 1 person up form the dead... make it worth lots of mana Jaken: How bout a who avatar command? Jaken: Replace the glare skill with the combonation of lay: lay an egg (costs mana), and nurse. When the egg hatches they get a charmed little birdie who's stats are based on the player's level and % of nurse skill? Jaken: Enhanced spell damage spell for illithids, since ills cant wear flaming eq and they have such great mind power Bluewing: I still think -550 ac should be more then invincible :) Blathe: humans really need second attack... they should be able to get more than 4 hits a round with their dex! Amystery: I've played all of the races and found that I personally am a much better fighter and ranger than I am with magic. I think that's just because I don't like to type all of the spells, but anyway. Of course the races are unbalanced, as someone stated, if they were not then what would be the point in having different races as they would all be the same. In my experience the easiest race was my dwarf. Of course he had high xp tnl (6 mil at lvl 50), but then he had almost no use for anyone else. He did the OOGs and could both fight and heal himself. About the only use I had for others was when I wanted to fight King Kandy. The easiest char I've had to level and generally to solo were my avians, although the lack of magic was very annoying at times. There are plenty of items out there. Now, to my suggestion. I found that my Illithid was my hardest character, and had the nasty habit of dying. Ills are the polar opposite of dwarves. Ills must group continously or die (generally) however they have amazing armor classes. To make the races fair (if anyone really wants that) then I suggest strengthening the spells. Magical creatures like ills aren't supposed to fight, and I'm not even sure how they can use weapons, but they have many great spells, which to be as useful as dwarves, need to be as formidable. I suggest increasing the effect of the ills (and other magic races in guild spells) by lowering ac. So that an ac of -600 is better than an ac of -300. This would more firmly solidify the magical races hold on tanking position which they seem designed for. This would also encourage grouping and perhaps decrease race competition. In short, I suggest making ac mean more and have a greater range of effectiveness. ******* ************** *** *** ************** **** ***Barren Realms*** **** *** *** *** *** *** ******* *** *********** ** ** *********** ***************** Far to the east lies the gleaming town of Malacandra, sister city to Perelandra. The druids are rightfully proud of the city they founded, as it represents the last outpost before the Great Eastern Desert. Malacandra contains all the usual shops and guilds one would expect to find in a town of its size, including a blacksmith, an identification shop, a bar, a bank and a temple, complete with a guardian and healer. Malacandra is not without its secrets. Somewhere in the southern part of town there are rumoured to be those who trade in special, magical goods, particularly attractive to the druids and their elven cousins. The Kender guildmaster in Malacandra is reputed to be extraordinarily good at his trade, and if one is worthy, there may be a way to procure a powder useful to those of the same race for weakening or destroying their foes by stealth. And, of course, rumours persist of a secret passage through the rat-infested sewers, which supposedly leads to Perelandra...although the hazards of crawling through the sewer are enough to deter many stalwart adventurers. Years ago, there was a small, insignificant town just to the north of Malacandra. However, stray magical energies have mutated the town over the years, so that the inhabitants are now very strange indeed. If you choose to explore MTV Land, no one in Malacandra will try to stop you...although they might question your sanity... All in all, Malacandra makes a pleasant and respectable place to visit. The Cityguards are unfailingly polite, provided you don't try to commit any crimes in front of them. The inhabitants are both knowledgeable and peaceful. They say that some day in the near future, it will be possible to get to Malacandra's southern gate by way of the river... but for now, it's a long walk from Calathar. Nevertheless, the journey is worthwhile and highly recommended. (paid for by the Malacandran Tourist Commission) -- Baltar /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Responses by Flip > Justme: how about some new damage messages between discombulate and damp, > discombulations are real boring if they're all you ever see Please! :) This would be really nice to see. Discombobs really do get boring. > Justme: how about a universal keyword. i.e 'get 4.unknown' will pick up > the 4th object regardless of name This would help when "get all" isn't really a preferable option. > Bethany: A bow and arrow would be a good weapon, with the arrows poisoned How about "taint arrow" for kenders for the poisoned arrows? Takes less dex, but as much wis as a weapon. > Caller: a command, 'oog', which lets the user see what out of guild > skills/spells he/she practiced. Saves time over cross-refrencing Perhaps organize the list in "prac" like In Guild ---- Bleh 90%.... Elf --- Blah 80%... Druid ----- Blorg 70%... and you get the picture. > Homicidal: How bout an URL or homepage line in the profiles rather than > having to put in the plan line This has come up before, and I think it should really be put in. > Mystique: Would it be possible to change the expire wording for the armor > spell so it's different from the protection spell? Perhaps to something > like "you are less armored" Common sense. > Durwin: windzone in the arena *Clap Durwin* this would be great to have. > Sabin: Parry why is it in Guild for Avians? they master weapon handlers? *bonks Sabin with a rubber chicken* Yes, we are :P > InsaneAsylum: why the heck would druids be able to detect hidden before > Kenders??? I've always wondered this. Druids shouldn't even have it. It should just be a kender *skill* used automatically. > New skill for Humans--Flip > > usage: flip > > Grabs your opponent and throws them to the floor, causing damage as well as > putting them on the ground. > > Flip is available in guild for humans at Level 8. Any skill named after me sounds great ;) > New skill for Kender--Slash > > usage: slash > > Works only with a bladed weapon, causes you to viciously attack your opponents > face with the blade, blinding him with blood and causing massive pain. > > Slash is available in guild for Kender at Level 9. A nice idea that you made this a bladed weapon only, instead of piercing (dagger). > New Spell for Druids--Power Burst > > usage: cast 'power burst' > > Uses mana to create a ball of pure power in the caster's hand, then release it > to strike all opponents in the room. > > Power Burst is available in guild for Druids at Level 12. Druids already have earthquake as a room attack.. > New Skill for Avians--Spiral > > usage: used automatically > > Works only when flying, enables you to twist and turn to avoid your opponent's > blows. However, it reduces your own effectiveness with a weapon. > > Spiral is available in guild for Avians at Level 13. Hmmm...nope. If it's used automatically and it decreases my effectiveness with a weapon, no one would practice it. If the effectiveness-reduction's taken out, and it's limited to only dodging mobs w/out weapons (remember that we beaks are naturally vulnerable to attacks), then maybe... > New Spell for Elves--Blinding Light > > usage: cast 'blinding light' > > Enables the caster to cause their light source to explode into a brilliant > light that blinds all opponents in the room for the duration of the fight, > making them easier to hit and reducing the chances of them hitting you. Yep, if it's only for elves. And there's the possibility that some mobs won't be affected. ---Done. :) Plus Kiri, could you pop in a mention in the next newsletter for all heros to e-mail (or note) me, "registering" their hero for the updated hero list? It'd help a lot, and make the job a tad less tedious. My e-mail: jarn@home.com. Thanks a whole bunch ;) - Flippant Flip, Hero of the 21st Century! >foosh!<. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Last week I inadvertently had used some Haikus that had had their names removed. Here's the URL with the fascinating story behind them. Thanks Scavenger for bringing it to our attention! http://www.salonmagazine.com/21st/rose/1998/02/24straight.html Interesting Factoids Stewardesses and reverberated are the two longest words (12 letters each) that can be typed using only the left hand. The longest word that can be typed using only the right hand is lollipop. Skepticisms is the longest word that alternates hands. A duck's quack doesn't echo, and no one knows why. In the 1940s, the FCC assigned television's Channel 1 to mobile services (two-way radios in taxicabs, for instance) but did not re-number the other channel assignments. That is why your TV set has channels 2 and up, but no channel 1. A group of geese on the ground is a gaggle, a group of geese in the air is a skein. The underside of a horse's hoof is called a frog. The frog peels off several times a year with new growth. The San Fransisco Cable cars are the only mobile National Monuments The combination "ough" can be pronounced in nine different ways. The following sentence contains them all: "A rough-coated, dough-faced, thoughtful ploughman strode through the streets of Scarborough; after falling into a slough, he coughed and hiccoughed." The verb "cleave" is the only English word with two synonyms which are antonyms of each other: adhere and separate. The only 15 letter word that can be spelled without repeating a letter is uncopyrightable. Facetious and abstemious contain all the vowels in the correct order, as does arsenious, meaning "containing arsenic." The shape of plant collenchyma cells and the shape of the bubbles in beer foam are the same - they are orthotetrachidecahedrons. The word 'pound' is abbreviated 'lb.' after the constellation 'libra' because it means 'pound' in Latin, and also 'scales'. The abbreviation for the British Pound Sterling comes from the same source: it is an 'L' for Libra/Lb. with a stroke through it to indicate abbreviation. Sames goes for the Italian lira which uses the same abbreviation ('lira' coming from 'libra'). So British currency (before it went metric) was always quoted as "pounds/shillings/pence", abbreviated "L/s/d" (libra/solidus/denarius). Emus and kangaroos cannot walk backwards, and are on the Australian coat of arms for that reason. Cats have over one hundred vocal sounds, while dogs only have about ten. The word "Checkmate" in chess comes from the Persian phrase "Shah Mat," which means "the king is dead". Pinocchio is Italian for "pine head." Camel's milk does not curdle. In every episode of Seinfeld there is a Superman somewhere. An animal epidemic is called an epizootic. Murphy's Oil Soap is the chemical most commonly used to clean elephants. Date: Wed, 26 Aug 1998 03:09:52 -0400 (EDT) Jaken: Enhanced spell damage spell for illithids, since ills cant wear flaming eq and they have such great mind power Bluewing: I still think -550 ac should be more then invincible :) Blathe: humans really need second attack... they should be able to get more than 4 hits a round with their dex! Thorkill: We need a 'help breath spells' file so we know which spells destroy packs, and which are illegal in the arena Kai: disenchant spell. removes an enchantment from a weapon. possibly with a penalty Kai: when a new note is posted have the system automatically inform you of it, E.G. *** A new note has been posted on: ALL *** Flip: config +noteleport and +nosummon. Prevents others from teleporting to you or summoning you. HeartsBlood: have players who become level 51 get a spell called create spell. it would allow you to create a spell to your specifications. but it would take a certain amount of time depending on the things the spell does. Flip: Ability to sit on furniture. UncleArthur: I still think that the cloak idea is a good one... Kenders don't have a whole lot of in guild skills. this woulod really make them live up to their description. Stonehenge: In addition to last week's idea about changing bash so it bashes down doors, it should cost some life from the shock of running into the door and it should also destroy the shield. Delariand: I think avians should be able to use medicine like humans Alajahad: A lot of people are complaining about the tnl of certain races, namely dwarves and humans. I realize there is little chance of this being changed. My suggestion has nothing to do with this. Instead, I propose something that offers more fun to each of the races and an incentive to level. Each of the guild guards could possess a certain piece of eq that would be useful to their respective race and possilby enhance one of that race's skills. Players upon reaching a certain level, say level 50, could fight the guards for this eq. The avians could get a helm that would make dive more powerful; humans could get a boot that would enhance roundhouse; kenders could get a powerful dagger, and so on a so forth. Is this possible? Can eq enhance skills? If not, perhaps all the races could get a special skill at level 50. Especially elves, who get nothing new at 51, and illithids, for whom there is a lapse of new skills between level 30 and 51. Just my input. :-) ******* ************** *** *** ************** **** ***Barren Realms*** **** *** *** *** *** *** ******* *** *********** ** ** *********** ***************** Article by RACE: Hey all you BARREN REALMS FANS!!! Its time for Race's TOP TEN LIST!! Today i will be supplying the Top Ten reasons why you should keep logging on to Barren Realms. Perfect for those who think they are getting no where in their levelling or for people who are just looking for a laugh. Here we go! Top Ten reasons to keep logging on! 10) Cos we are just too darn friendly!! 9) Because you forgot to kill your charmie OH NO!! 8) Because You will get Uthar so disappointed he'll never talk to anyone ever again!! 7) Cos the Economy in the realms will Crash! (think about it don't you think the economy just started to sink when you left the real world and started playing BR?) 6) Because your body parts will be sorely missed by the arena frenzy AVATARS!! 5) Well someones gotta keep you off them streets why not us??? 4) Because Nermal is so darn cute you just gotta have her ! ! 3) Cos your parents won't be wondering what the heck you're doing awake at 4 A.M. in the morning! 2) Because herodoms so close you can taste it in your tentacles! And the number one reason to keep logging on on the Friendliest mud on the realm... Food is FREE!!!! Thank you everyone and drive safely!! Credits: Thanks to Kiri who has inspired me and allowed this edition of TOp Ten to be in the latest Newsletter. Since this is a one time thing, if you wish to see more Top Tens on the newsletter... Note to Race. If there are enough demands, there will be more to come!! Race /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Responses by CALLER > Justme: how about some new damage messages between discombulate and damp, > discombulations are real boring if they're all you ever see I am all in favour of this one (not that I will ever get to see them) > Justme: how about a universal keyword. i.e 'get 4.unknown' will pick up > the 4th object regardless of name Doesn't that take all the fun out of trying to figure out what the keyword is? Some newbies might also mistake it for buy 4 whatever > Bethany: A bow and arrow would be a good weapon, with the arrows poisoned And run out of arrows? I suppose you could make it a wand or staff, but that would take extra coding > Caller: a command, 'oog', which lets the user see what out of guild > skills/spells he/she practiced. Saves time over cross-refrencing Why not? > Homicidal: How bout an URL or homepage line in the profiles rather than > having to put in the plan line I can't say that I disagree, I would like it. However, it seems to me this has come up a couple of times, and both times the powers that be said no. > Mystique: Would it be possible to change the expire wording for the armor > spell so it's different from the protection spell? Perhaps to something > like "you are less armored" I never noticed that, however, supposing that the are the same, you would think they would be different. > AMystery: change the hero recall message to something more interesting. * > goes to a better place. * dissappears I can't say anything, I am not yet a hero. > Caller: no mv penalty for recalling out of arena Why should there be? > Durwin: windzone in the arena Unless it damages packs or does too much mass damage, I see no reason why not. > Sabin: Parry why is it in Guild for Avians? they master weapon handlers? After re-reading the question to make sure I got the question right, I suppose that the poor birds need to get some help somewhere. > InsaneAsylum: why the heck would druids be able to detect hidden before > Kenders??? Thinking about it, it SHOULD be the other way around > Flip: make "change sex" an 'aggressive-type' spell, so it can only be > cast in the arena, not outside on unsuspecting afk people. >glares at Jigoku< I sense hostility.... Anyway, it is not a damaging spell, so I really see no health reason to make it that, and few people would cast it in the arena, when they can cast offensive/damaging spells, so it would phase out. > I've been reading the newsletter on a regular basis! My biggest DELLIMA is > we (druids) don't and no other races have a built up.tolerance to alchol!! > need to work on that!! > Drink as Usual! > INOZ Why would we? Would you like to create the coding for it? I can only imagine some of the coders, shaking their heads at your suggestion. Even if it is possible, and my father always says everything is possible on a computer, it would take a lot of man-hours, and would end up being a total waste. /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Area Guide: East of Calathar, just over a hill, are seas marauded by killers of world renown skill. Five Pirate Lords.... or maybe more.... sit high on their treasures, wathcing the world. Quest each one carefully, and not to fast, for each Pirate Lord is tougher than the last. Gold piled high, awaits your desire, and plundering, or course, may raise their ire. But if it's a fight you want, *that's* what you'll find, the Lords' weapons and armor may boggle your mind. >From belts of power and wings that fly, to swords of ice, and a magical eye. And, of the mind, I'll tell you this.... leave your spells at home when fighting the fifth. For fame and fortune, search well, my friend.... and pray to the Gods, you don't find YOUR end. Pagan /(*) | / | |\--------------------------------------------\ (@)(((((((( | >-------------------------------------------- > | |/--------------------------------------------/ | \ \(*) Thanks to Studmuffin for this funny mail. > Tennessee: > > A man successfully broke into a bank after hours and stole the bank's > video camera. While it was recording. Remotely. (That is, the > videotape recorder was located elsewhere in the bank, so he didn't get > the videotape of himself stealing the camera.) > > Louisiana: > > A man walked into a Circle-K, put a $20 bill on the counter and asked > for change. When the clerk opened the cash drawer, the man pulled a gun > and asked for all the cash in the register, which the clerk promptly > provided. The man took the cash from the clerk and fled-leaving the $20 > bill on the counter. The total amount of cash he got from the drawer? > Fifteen dollars. (If someone points a gun at you and gives you money, > was a crime committed?) > > Arkansas: > > Seems this guy wanted some beer pretty badly. He decided that he'd > just throw a cinder block through a liquor store window, grab some > booze, and run. So he lifted the cinder block and heaved it over his > head at the window. The cinder block bounced back and hit the would-be > thief on the head, knocking him unconscious. Seems the liquor store > window was made of Plexi-Glass. The whole event was caught on > videotape. > > New York: > > As a female shopper exited a convenience store, a man grabbed her > purse and ran. The clerk called 911 immediately and the woman was able > to give them a detailed description of the snatcher. Within minutes, > the police had apprehended the snatcher. They put him in the cruiser > and drove back to the store. The thief was then taken out of the car > and told to stand there for a positive ID. To which he replied, "Yes > Officer, that's her. That's the lady I stole the purse from." > > Seattle: > > When a man attempted to siphon gasoline from a motor home parked on a > Seattle street, he got much more than he bargained for. Police arrived > at the scene to find an ill man curled up next to a motor home near > spilled sewage. A police spokesman said that the man admitted to trying > to steal gasoline and plugged his hose into the motor home's sewage > tank by mistake. The owner of the vehicle declined to press charges, > saying that it was the best laugh he'd ever had. > > Newark: > > A woman was reporting her car as stolen, and mentioned that there was > a car phone in it. The policeman taking the report called the phone, > and told the guy that answered that he had read the ad in the newspaper > and wanted to buy the car. They arranged to meet, and the thief was > arrested. > > Ann Arbor: > > The Ann Arbor News crime column reported that a man walked into a > Burger King in Ypsilanti, Michigan at 7:50am, flashed a gun and > demanded cash. The clerk turned him down because he said he couldn't > open the cash register without a food order. When the man ordered onion > rings, the clerk said they weren't available for breakfast. The man, > frustrated, walked away. > > Kentucky: > > Two men tried to pull the front off a cash machine by running a chain > from the machine to the bumper of their pickup truck. Instead of > pulling the front panel off the machine, though, they pulled the bumper > off their truck. Scared, they left the scene and drove home. With the > chain still attached to the machine. With their bumper still attached > to the chain. With their vehicle's license plate still attached to the > bumper. >