Barren Realms Builder
Help System |
Rooms Pane
The Rooms Pane is where room descriptions, flags, and exits are created. All of these things have a profound impact on the way the area is played. The following are the parts of the Rooms Pane.
- Title: The name of the room. The first letter and all important words should be capitalized.
- Description: The large white box is for the room description. Room descriptions should be at least 3 lines long in this window. The builder will autowrap the lines at no more than 79 columns.
- Terrain: The terrain type affects how many movement points it takes to move across the room. This is also where the underwater, swimmable, and non-swimmable effects are done.
- Flags: Room flags have a great affect on how easy or difficult it is to work in the room. These are explanations of the flags.
- Dark - You cannot see without a light, you cannot scan into this room.
- No Mob - Mobs cannot enter this room unless charmed. You can use this flag to prevent some mobs from wandering into other parts of your area.
- Indoors - You MUST use this flag to keep weather out of your room. You should combine it with the indoors sector flag. Without this flag it can rain inside.
- No Magic To - Players cannot teleport, astral, or prayer into this room.
- No Magic From - Players cannot summon, teleport, astral or prayer out of this room.
- Arena - Players will not lose experience dying in this room. They can also kill each other.
- Anti-Magic - No magic can be cast in this room. Spell weapons will continue to function.
- Private/Solitary - Private means only 2 people (mobs included) can be in the room at a time. Solitary allows one.
- No Recall - AKA Cursed - Players cannot recall out of this room.
- Currents - A current will blow the player in the specified direction sometimes. This interrupts battle and the avian skill "carry".
- Bank - Players can deposit or withdraw money from this room. It has no other affect.
- Random Exits: The most common use for random exits is mazes. The options listed in the builder are the only ways to randomize exits. The MUD will randomly choose which connection goes in which direction depending on how many you randomize.
- Extras: Use this section to create extra descriptions for the room. The "Add" button adds a new one. To edit an extra, select it and then click the "Edit" button or double click on the keyword. To delete an extra, select it from the list and click the "Del" button.
In the pane, type a keyword or list of keywords (separated by a space) to identify what the player should "look" at to read the description.
- Exits: Exits have multiple parts and take up the lower center section of the window. Follow the points below to create exits.
- The directional compass right below the description window in the center of the screen is for choosing what direction to edit.
Click the bubble to choose the direction to work on first.
- If you have already created the room, select it from the drop-down list next to the word, "Room". If you have not yet created the room, you can click the "New" button and the builder will make the connection and open a new Rooms window to create the new room.
- If the connection is supposed to be a door, check the box next to "Door". In the same area the flags can be set for whether the door is closed/open, locked/unlocked, pickproof/pickable.
- If the door is locked or could be locked, choose the object from the drop-down menu next to "key" that can be used to unlock it if there is one.
- If this is a one-way exit, uncheck the box that says Reverse Exit. Double-check this at the end because depending on what you do in some panes could reverse this setting.
- The buttons on the bottom, "Edit Desc" and "Clear Desc", are used to create descriptions for when a player "looks" in the direction (such as look east). Supplying a keyword in the pane will give the door a name. A list of keywords can be used to identify the door, but only the first one will be echoed to the screen.
For instance if the keywords are "red door", the player can "open red" or "open door". However, when they do open it, it will say "You open the red".
- It is possible to "walk through the area" by double clicking on the compass direction bubbles. If there is an existing connection, the builder will change focus to the room double clicked on.
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