Barren Realms Builder
Help System |
Mobs Pane
The Mobs Pane is where you create and edit the creatures in your rooms. The following are the different parts of the Mobs Pane:
- KEYWORDS: The list of words that identify the mob. Any interaction such as kill or look require matching keywords.
- SHORT DESC: The words that appear when fighting or socialing a mob. Also, it is what a player sees when the mob leaves the room. It is common
to put the words "the", "a", or "an" in short descriptions behind mobs without proper names, i.e. "The citizen".
- LONG DESC: The description that players see when entering or looking in a room.
- LEVEL: The level of the mob. The mud could vary this number from -2 to 2 levels.
- ALIGN: The alignment of the mob. Mobs under -350 will not be able to use anti-evil alignment. Mobs over 350 alignment will not be able to use anti-good equipment. Mobs between will not be able to use anti-neutral equipment.
- SEX: Male, Female, or Neuter.
- MAX IN MUD: Controls the total number of this mob allowed mud-wide. You should not manually set this value unless you know what you're doing. Adding this mob in the resets panel will automatically increase the number.
- SPEC: Specials give mobs special abilities such as being able to "breathe", cast spells, eat corpses, etc.
- spec_align_change - mob changes the player's alignment back and forth between -1000 and 1000.
- spec_adept - spells up players less than level 11 and heros
- spec_breath_x - mob does breath spells which can destroy packs - acid, fire, frost, gas, lightning or any are the options
- spec_buddha - mob runs cast_cleric and spec_breath_any
- spec_cast_cleric/judge/mage/undead - mob casts spells - see the builder guide for which spells
- spec_cast_elf/dru - mob spells self up when not fighting, heals self
when not fighting, casts offensive and healing spells when fighting
- spec_executioner - mob pushes killers out of the room
- spec_fido - mob eats corpses, leaving items on the ground
- spec_grue - mob destroys lights used or in inventory
- spec_guard - mob attacks players with killer flags and assists player/mob with higher align in a fight
- spec_hate_(race) - mob attacks player if they match the specified race
- spec_janitor - mob picks up items, you can use scavenger instead
- spec_kungfu_poison - mob poison by kungfu strike
- spec_morph - mob morphs into a copy of the last player to enter the room
- spec_poison - mob poisons by bite
- spec_thief - mob steals gold from player
- spec_love_evil/good/neutral - mob attacks players with alignment not matching specified alignment
- spec_hate_evil/good/neutral - mob attacks players with alignment matching specified alignment
- AFFECT: Affect bits set spells or other various abilities on the mob. All of these will affect the mob, not give them the ability to cast or perform it. For instance, "poison" means the mob is poisoned and suffers poison penalties, it does not mean the mob will poison players.
- ACT: Act bits are things the mob will do. The following list highlights some of the act bits:
- Sentinel - the mob does not move
- Scavenger - the mob picks up things on the floor
- Memory - the mob will remember a player who has fled and attack them next time it sees them. This is erased when the mob dies or the player is killed by the memory mob.
- Wimpy - the mob will flee when it gets low on hitpoints. Sentinels will flee as well.
- Undead - the mob's arms and legs will be cut off. Some equipped items could end up in the severed body parts inventories.
- *Healer - the mob will offer healing abilities like Clericus. This will not cause the mob to cast spells - that is done by the spec, Cast Adept.
- *Identify - the mob will identify an item given to it.
- *Repair - the mob repairs equipment.
- *Enhance - the mob offers the ability to enhance.
- *Prac (race) - the mob enables a player to practice skills available in that race's guild.
- *Shopkeeper - the mob will be able to buy/sell items.
- Sell-Low - The shopkeeper sells items in its inventory at a low level.
- Sell-Mid - The shopkeeper sells items in its inventory at a mid level.
- Sell-High - The shopkeeper sells items in its inventory at a high level.
- Note: You cannot control the exact level of items being sold in a shop
Mobs with act bits marked with an asterisk(*) will be protected - they cannot be attacked by players.
- SHOP: The shop button will only be available if the shopkeeper act bit is checked. Click this button to set stats for a shop.
- Items - Choose up to 5 different items that the shopkeeper will BUY. He can sell anything in his inventory regardless of these settings.
- Buy % - This is the % of the value of the item the shopkeeper will pay for it. To give the player more than the value, raise this above 100%, to drive a hard bargain, drop it below 100%. This number must be positive and less than 36000.
- Sell % - Same as buy % but for selling items. This number must be positive. and less than 36000.
- Hour Open/Close - These are the hours of day when players can buy or sell at the shop. Values range from 0 (midnight) to 23 (11pm).
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