Thinking of building some areas...
Posted: Fri Mar 12, 2004 4:30 am
I've been playing BR off and on for quite some time even getting to hero a couple times then getting distracted or something, quitting the MUD until my characters get deleted then starting all over again. Not that I'm complaining about it, I have loads of fun restarting actually. Anyway, to get to the point, I've thought of a couple ideas for areas and I was going to build one at one time, but distractions prevented me from working on it. I think this time around, however, I can successfully build an area or two my problem is my areas tend to be a little on the epic size proportion ^^;
Anyway, here are the two ideas I have for areas and let me get an idea of what you think...
Area #1 (currently no working name, many have come up but nothing is solid yet)
This area has undergone several mutations. Originally it was going to be a twin tower based on the 7 Heavenly Virtues and the 7 Deadly sins. I have rethought the tower setting and even the whole design several times and this is so far what I've come up with:
Level range: Any really, haven't got specifics set in stone. Originally planned for 20-50 or so.
Features:
-- Recall only available from a handful of rooms.
-- 75%+ of the mob population aggressive (probably on a Love_Good/ Hate_Evil + Hate_Neutral, Love_Evil/Hate_Good + Hate_Neutral basis)
-- Based off sins and virtues, thus most of the equipment is good or
evil only with very few neutral items thrown in.
-- Originally was going to have many mob progs and quests, but since I can't use mob progs, I will compensate by adding a progressive story for those who are observant and want to take the time to explore it. The story will be of two warriors, one a virtuous paladin, the other his arch rival. Both of their souls have been sealed upon a sacred mountain (location subject to change if mountain is undesirable) and they have been able to influence some of the mob population to write notes and hints to those who are willing to free them. Since I can't use quests, I will likely make up a lot of miscellaneous junk items and keys for use in accessing areas and using the journal pages/notes as ways for the players to sort through the junk.
Entrance point: Anywhere in BR, really. I also had the idea of perhaps making a small library area in which this zone and the next zone idea could be accessed via entering a book.
Area #2: (The Universe of the Four Gods)
For anyone who is into Japanese Anime, you may have heard of a series called Fushigi Yuugi. This area is loosely based off that series, but more so on the classical asian stories of these 4 gods: Suzaku (the phoenix), Seiryuu (the dragon), Genbu (the tortoise) and Byakko (the Tiger). The only resemblance to the anime series will be that each god will have its own city that heads its religion.
I have not really put much thought into the features for this yet.
Anyway, let me know what you think of these two areas and if you like the first one, help me decide on a name please its my one vice: I suck at naming things. ^^;
SoulDrake
Anyway, here are the two ideas I have for areas and let me get an idea of what you think...
Area #1 (currently no working name, many have come up but nothing is solid yet)
This area has undergone several mutations. Originally it was going to be a twin tower based on the 7 Heavenly Virtues and the 7 Deadly sins. I have rethought the tower setting and even the whole design several times and this is so far what I've come up with:
Level range: Any really, haven't got specifics set in stone. Originally planned for 20-50 or so.
Features:
-- Recall only available from a handful of rooms.
-- 75%+ of the mob population aggressive (probably on a Love_Good/ Hate_Evil + Hate_Neutral, Love_Evil/Hate_Good + Hate_Neutral basis)
-- Based off sins and virtues, thus most of the equipment is good or
evil only with very few neutral items thrown in.
-- Originally was going to have many mob progs and quests, but since I can't use mob progs, I will compensate by adding a progressive story for those who are observant and want to take the time to explore it. The story will be of two warriors, one a virtuous paladin, the other his arch rival. Both of their souls have been sealed upon a sacred mountain (location subject to change if mountain is undesirable) and they have been able to influence some of the mob population to write notes and hints to those who are willing to free them. Since I can't use quests, I will likely make up a lot of miscellaneous junk items and keys for use in accessing areas and using the journal pages/notes as ways for the players to sort through the junk.
Entrance point: Anywhere in BR, really. I also had the idea of perhaps making a small library area in which this zone and the next zone idea could be accessed via entering a book.
Area #2: (The Universe of the Four Gods)
For anyone who is into Japanese Anime, you may have heard of a series called Fushigi Yuugi. This area is loosely based off that series, but more so on the classical asian stories of these 4 gods: Suzaku (the phoenix), Seiryuu (the dragon), Genbu (the tortoise) and Byakko (the Tiger). The only resemblance to the anime series will be that each god will have its own city that heads its religion.
I have not really put much thought into the features for this yet.
Anyway, let me know what you think of these two areas and if you like the first one, help me decide on a name please its my one vice: I suck at naming things. ^^;
SoulDrake