Charisma and Sirens
Posted: Sun Feb 01, 2004 12:37 pm
I am suggesting two seperate, but not necessarily exclusive, additions/changes for Barren Realms.
What do you think about adding the extra stat "cha"?
Along with the usual "str", "int", "wis", "con" and "dex", "cha" would be short for "charisma".
A high charisma would lessen the chance that mobs would assist against you. A high charisma might even save you from an aggro mob.
Penalties and bonuses would be based on the charisma stat plus the level difference between the mob and PC. If a person has low charisma (5), then mobs will be more likely to attack that person. If a person has a high charisma (22), then mobs have an extremely low chance of attacking that person. For every level that seperates the mob and the charismatic character there will be a percentage bonus/penalty. The percentage can never go below 1%, or rise above some predetermined number. So, there will always be a chance that it will succeed or fail.
We might even create a new character race with cha as their prime attribute. Making a race of "sirens" comes to mind. Sirens are mythical creatures of such alluring beauty that they enthralled sailors, who would jump ship and drown trying to reach the sirens. There could be quite a history written about sirens, both male and female. I believe they would make an interesting addition to the playable races of BR.
If charisma does not appeal as a whole new stat, then how about making it a skill? Like dodge or parry, this is an "auto" kind of thing. The mob would have to make a saving throw against it, or they will not attack or assist, even aggros. The saving throw would have to be made whenever the mob or pc enters the room. If they leave again and return, then the mob might still attack them, even if it liked them last time.
If there is some interest, then I can come up with some more specific ideas, or others can come up with their own ideas too.
What do you think about adding the extra stat "cha"?
Along with the usual "str", "int", "wis", "con" and "dex", "cha" would be short for "charisma".
A high charisma would lessen the chance that mobs would assist against you. A high charisma might even save you from an aggro mob.
Penalties and bonuses would be based on the charisma stat plus the level difference between the mob and PC. If a person has low charisma (5), then mobs will be more likely to attack that person. If a person has a high charisma (22), then mobs have an extremely low chance of attacking that person. For every level that seperates the mob and the charismatic character there will be a percentage bonus/penalty. The percentage can never go below 1%, or rise above some predetermined number. So, there will always be a chance that it will succeed or fail.
We might even create a new character race with cha as their prime attribute. Making a race of "sirens" comes to mind. Sirens are mythical creatures of such alluring beauty that they enthralled sailors, who would jump ship and drown trying to reach the sirens. There could be quite a history written about sirens, both male and female. I believe they would make an interesting addition to the playable races of BR.
If charisma does not appeal as a whole new stat, then how about making it a skill? Like dodge or parry, this is an "auto" kind of thing. The mob would have to make a saving throw against it, or they will not attack or assist, even aggros. The saving throw would have to be made whenever the mob or pc enters the room. If they leave again and return, then the mob might still attack them, even if it liked them last time.
If there is some interest, then I can come up with some more specific ideas, or others can come up with their own ideas too.