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Alignment
Posted: Mon Sep 29, 2003 3:29 am
by Croplin
I recall reading somewhere about how easy it is to change one's alignment. Well, I thinkt this would be easy to change if...
1. You only could get better or worse alignment by killing mobs at you level-range.
2. Lower the amount of align gained by killing good/evil mobs.
3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
then you would have to go fight "hard" mobs to get the alignment you want. (And the girls in Ultima can dream again )
Posted: Mon Sep 29, 2003 4:15 am
by Smeagain
*blink*
Is murdering little girls any less evil if you're much bigger than them?
Posted: Mon Sep 29, 2003 5:06 am
by Croplin
Those poor girls!! *WHAAAA*
Posted: Mon Sep 29, 2003 5:47 am
by Anakin
Bah! Don't give them any more ideas of how to make my life much more harder. -.-
Posted: Mon Sep 29, 2003 6:03 am
by Croplin
It should be HARD!!!! *CACKLE*
Posted: Mon Sep 29, 2003 6:06 am
by Anakin
Leave me alone.
Play DDR or something.
Posted: Mon Sep 29, 2003 6:48 am
by Croplin
Don't you feel any sympathy for those poor shepards, that need to go home every night feeling like crap just because they couldn't protect those sheep this time either...
Posted: Mon Sep 29, 2003 6:52 am
by Anakin
Bah! Those shepherds were once warriors.
They know the feeling.
I'd feel more sympathy for banging a prostitute.
Re: Alignment
Posted: Mon Sep 29, 2003 7:07 am
by Divebomb
Croplin wrote:
1. You only could get better or worse alignment by killing mobs at you level-range.
I would say player_level - 5 and up, but I like the idea.
2. Lower the amount of align gained by killing good/evil mobs.
I also agree.
3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
I agree, but my math would simply be take the negative of the current alignment:
200 becomes -200
-700 = --700 = 700
This prevents using "change_align" for the purpose of going from -330 to -1000, etc.
Posted: Mon Sep 29, 2003 7:45 am
by Croplin
Sounds even better!
Ana, won'e be happy now...
Posted: Mon Sep 29, 2003 5:26 pm
by disaster
but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.
Posted: Mon Sep 29, 2003 6:21 pm
by Divebomb
disaster wrote:but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.
I think it's perfectly acceptable that neutral isn't affected by change align. Although, they are still affected, just not adversely. Flee lag would not solve anything. I think a zap to an extreme is silly.
The other problem with a single-zap per fight is that you just flee and go back. Or, if it's a time limit, then the person just waits it out - they already do it for repops. What's the difference?
Changing the spec to just alter the player's alignment to the opposite of what it is is an extremely EXTREMELY (did i mention extremely?) simple change.
Posted: Mon Sep 29, 2003 11:42 pm
by Stars
I think making neutral players immune to alignment change makes sense in a way. Maintaining a neutral alignment is difficult anyway.
Posted: Tue Sep 30, 2003 9:36 am
by Croplin
I agree with DB and Stars...
Posted: Tue Sep 30, 2003 12:08 pm
by Anakin
I agree... with the current system.
Is this even a big of a deal? o.O