Am I evil?
Posted: Tue Apr 01, 2003 6:16 pm
Ok, this is not completely formed in my own head yet, but I'll share anyway...
How about setting an alignment preference for each player?
For example, Bob decides to create a brand spanking new Avian. He enters all that is required to fulfill his wishes, and then he comes across a new query.
What is your alignment preference, Good, Evil, Neutral or None?
If Bob chooses "None", then he plays his avian just like we do now.
If Bob chooses to be Evil, then his characters functions at maximum if
his alignment is at -1000. At level one, he would start out at the first stage of evil, -330 or something. As he goes along, his avian will begin to get better or worse according to his actions. If he is good at being evil, then the gods of evil will smile upon his efforts. He would get some minor bonuses. If he goes completely against his preference, then the gods will frown upon him and curse him for abandoning them. There would be some minor penalties.
The bonuses or penalties would never be severe, and certainly nothing compared to demons. Probably +5/+5 hit/dam and -20 ac for perfect alignment. -5/-5 hit/dam and +20 ac for worst. (These are free for debate of course).
Neutral characters might get slightly higher bonuses since it is a bit more difficult to maintain true neutrality. The neutral gods reward higher because they feel that the need to maintain balace requires it.
Now, if Bob reaches level 20 and realizes that evil is wrong, then he is not out of luck. The gods of good are forgiving, even from one so evil as old Bob. He can go to a Temple of Good to change his preference. Changing one's preference would have to be expensive to prevent people from flopping from one to the other every other second. The gods may be forgiving, but Bob still needs to atone for his evil ways. He would need to sacrifice a huge amount of money to appease his new masters. Maybe he would have to hand over a practice session or three as well. In some ways it might be similar to enhancing.
Now Bob is good, and everything works in reverse compared to his previous evil nature.
How about setting an alignment preference for each player?
For example, Bob decides to create a brand spanking new Avian. He enters all that is required to fulfill his wishes, and then he comes across a new query.
What is your alignment preference, Good, Evil, Neutral or None?
If Bob chooses "None", then he plays his avian just like we do now.
If Bob chooses to be Evil, then his characters functions at maximum if
his alignment is at -1000. At level one, he would start out at the first stage of evil, -330 or something. As he goes along, his avian will begin to get better or worse according to his actions. If he is good at being evil, then the gods of evil will smile upon his efforts. He would get some minor bonuses. If he goes completely against his preference, then the gods will frown upon him and curse him for abandoning them. There would be some minor penalties.
The bonuses or penalties would never be severe, and certainly nothing compared to demons. Probably +5/+5 hit/dam and -20 ac for perfect alignment. -5/-5 hit/dam and +20 ac for worst. (These are free for debate of course).
Neutral characters might get slightly higher bonuses since it is a bit more difficult to maintain true neutrality. The neutral gods reward higher because they feel that the need to maintain balace requires it.
Now, if Bob reaches level 20 and realizes that evil is wrong, then he is not out of luck. The gods of good are forgiving, even from one so evil as old Bob. He can go to a Temple of Good to change his preference. Changing one's preference would have to be expensive to prevent people from flopping from one to the other every other second. The gods may be forgiving, but Bob still needs to atone for his evil ways. He would need to sacrifice a huge amount of money to appease his new masters. Maybe he would have to hand over a practice session or three as well. In some ways it might be similar to enhancing.
Now Bob is good, and everything works in reverse compared to his previous evil nature.