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Something I've always wondered...
Posted: Fri Jun 06, 2003 5:59 pm
by Lairian
Can mobs run out of mana?
Posted: Fri Jun 06, 2003 6:49 pm
by Stars
Of course.
They only have 100.
Posted: Sat Jun 07, 2003 4:04 am
by Everybody
That's true, but, unfortunately, also limited. When a mob casts a spell, it doesn't 1) check if the mob has enough mana to cast that spell, nor 2) reduce the mob's current mana by any amount. Therefore, mobs essentially never run out of mana. I'm fairly sure that even if they were wearing eq with large -mana stats, they would still never run out (a definite problem with -mv eq, btw... mobs eventually get stuck if they're wearing too much of it).
Posted: Sat Jun 07, 2003 11:40 am
by Joysinger
oh really? they will run out of moves if you stick too much -mv equipment on one? cooooool.
Posted: Sat Jun 07, 2003 3:40 pm
by Stars
Why is that cool, Joy? If a builder wants to make a mob stand still, then he or she can make it sentinal. It is not as if you gain xp by charming a wimpy mob and ordering it to wear negative movement eq before murdering it. Casting web is much more efficient. Is there something I am missing about your reaction?
Posted: Sun Jun 08, 2003 2:10 am
by Everybody
You can build semi-random sentinels into your area - throw an item with -mv (100 or more) onto a mob and let it wander until it runs out of movement. Then it's stationary from that point on... it's still in the same general area as wherever you repopped it, but not necessarily always in the same room. You can actually see this at work in lag central - the lag recruiter's one of the main ones, as I recall.
Posted: Sun Jun 08, 2003 9:05 am
by Joysinger
also, sentinel mobs still move when they're hurt enough.
Posted: Sun Jun 08, 2003 2:42 pm
by Lairian
Plus a sentinel will move if charmed, whereas a mob with -1000 move can't and won't. Thus, if you want a "no charm" mob, that would be the way to go. Sure, they'll still charm him, but that won't help them go kill stuff.
Posted: Mon Jun 09, 2003 5:14 am
by disaster
*wonders if it's possible to kill a mob by charming it and having it wear negative hp eq to the point of having negative hp*
Posted: Mon Jun 09, 2003 7:05 am
by Stars
If a charmed mob has -mv eq and is charmed, then what is to stop the charmer from ordering the mob to remove the eq. Of course, if it was the intention of the builder to do so, then he or she could make the eq noremove. I wonder if a charmie can play hangman?
In response to Everybody's lag central reference, almost all the eq in that area is -mv. I thought it might work that way for the knight who wears nearly a full set of this eq. The recruiter is actually a sentinal.
Posted: Mon Jun 09, 2003 8:04 pm
by disaster
laguth can move, but only as long as he's wearing the solution. otherwise, the noremove globe stops him in his tracks. (btw stars, pppppbbbttt to you for not keeping that globe removable and dropable ;P)