Search found 101 matches
- Fri Jul 23, 2004 12:47 pm
- Forum: Chit-Chat Room
- Topic: Kill Bill Sightings
- Replies: 36
- Views: 37555
- Wed Jul 21, 2004 5:19 pm
- Forum: Code suggestions
- Topic: anti-holylight
- Replies: 18
- Views: 39395
Why does any level of the game have to deal with such a hassle then? There are annoying aspects of every game that are required to keep the game going - healing potions, see invis potions, having a light, finding your horse, recovering your corpse, sleeping to recover mana, etc etc. You answered th...
- Mon Jul 19, 2004 12:59 pm
- Forum: Code suggestions
- Topic: anti-holylight
- Replies: 18
- Views: 39395
I'm actually with Disaster on this *pause for horrified gasps of surprise* (Hi Dis :twisted:). I don't understand what it adds to an area to force heroes who have earned holylight to go back to scraping for potions and staves so they can see. About half of them will be able to just cast both spells ...
- Wed Jul 07, 2004 11:12 am
- Forum: Newsletters
- Topic: July 4, 2004
- Replies: 26
- Views: 50227
- Thu Jun 03, 2004 1:57 pm
- Forum: Area Building
- Topic: Two top ten lists
- Replies: 9
- Views: 23815
I have a few of the ideas that have seen the most discussion in my head, but I'd still like it a lot if some of the builders most interested in this kind of thing would get together and send me or post here something that's written out explicitly. I'll be getting to this with more force sometime thi...
- Mon May 24, 2004 12:07 pm
- Forum: Ask Kiri
- Topic: Mudding on a Linux machine
- Replies: 1
- Views: 15129
- Thu May 20, 2004 2:10 pm
- Forum: Newsletters
- Topic: May 19, 2004
- Replies: 2
- Views: 15215
- Thu May 06, 2004 12:02 pm
- Forum: Area Building
- Topic: various questions
- Replies: 20
- Views: 41609
The issues are understood fairly well, except for the bizarre suggested cost stuff for potions that I always have to look up. The problem is not the code so much as the crufty area format. Long ago, in the original merc and diku code, almost every piece of information you can think of was specified ...
- Fri Apr 30, 2004 4:40 pm
- Forum: Area Building
- Topic: various questions
- Replies: 20
- Views: 41609
- Wed Apr 28, 2004 12:21 pm
- Forum: Ask Kiri
- Topic: Computer Geeky like question
- Replies: 16
- Views: 40477
- Thu Apr 22, 2004 1:44 pm
- Forum: Ask Kiri
- Topic: My Imprisonment
- Replies: 14
- Views: 31017
I had a little chat last night with a fellow who had been denied or banned or frozen or something about seven or eight years ago, before I ever logged on here at any rate. No, I didn't catch his old char's name. He seemed to be holding some kind of grudge, because it was pretty clear he logged on lo...
- Tue Apr 20, 2004 10:53 am
- Forum: Chit-Chat Room
- Topic: Kill Bill Sightings
- Replies: 36
- Views: 37555
The preview for Hero runs before Kill Bill Vol. 2, and I have to say it looks awesome. I'm a little worried, though, that the release will be LA/NY only. It seems Hero was originally released in Asia in 2002 and was even nominated for an Oscar (Best Foreign Language Film). It has been quietly garner...
- Wed Mar 31, 2004 3:41 pm
- Forum: Newsletters
- Topic: March 31, 2004
- Replies: 8
- Views: 21735
- Thu Mar 25, 2004 11:20 am
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 82112
I've already addressed the One Ring, even though it isn't relevent to our game. The evil of the One Ring was connected to the spirit of Sauron. There was a conscious will that drove the Ring to corrupt it's user. To compare this to our game, it is like a mob that has the ability to change your alig...
- Tue Mar 23, 2004 1:51 pm
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 82112
I believe the conceit is that there might be certain powers which are inherently evil, regardless of the ends they are used to achieve, and inexorably corrupt the wielder in ways he or she cannot control no matter how pure their intentions may be. The One Ring would be an example of this type of pow...