Search found 50 matches
- Wed Sep 17, 2003 1:32 pm
- Forum: Code suggestions
- Topic: Storage
- Replies: 14
- Views: 44116
I don't see why. Just log in your "mule", drop stuff in a semi-private location, log in your other character, and get the stuff. To me, this all requires very little effort and coding storage containers into the game seems like it would largely be a waste of time that could be better spent elsewhere...
- Sun Sep 07, 2003 8:30 am
- Forum: Races
- Topic: Not "classes" exactly.
- Replies: 42
- Views: 97067
Just IMHO, but I like that idea, Stars... would make for a much more interactive (and thus interesting) ig/oog system. But, if we were going to implement that sort of thing, it would be awful nice to allow spending practices to unlearn skills. How many practices? Maybe the same value your current in...
- Sun Sep 07, 2003 8:13 am
- Forum: Races
- Topic: Not "classes" exactly.
- Replies: 42
- Views: 97067
newbie asks: "so, what about classes?" disaster answers: "We actually don't have classes here, only races. our skills are chosen on a per-skill basis, allowing for more customization of your character than just a set group of skills based on class. there are some "in guild" skills/spells that certa...
- Wed Sep 03, 2003 7:48 am
- Forum: Newsletters
- Topic: September 2, 2003
- Replies: 19
- Views: 25160
- Tue Sep 02, 2003 9:26 pm
- Forum: Newsletters
- Topic: September 2, 2003
- Replies: 19
- Views: 25160
*nod* I was going to link to it, DB, but it didn't like me trying that, apparently (got 404's etc.) 404'd! http://www.homestarrunner.com/AnythingThatIsn'tALink (Edit: quote at top added to put my link into context; I went and posted it without realizing there was a second page of posts to view befo...
- Sat Aug 23, 2003 7:19 pm
- Forum: Area Building
- Topic: Favorite Mob
- Replies: 22
- Views: 56934
- Wed Aug 20, 2003 9:22 pm
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 74401
I'm of the impression that gener-specific eq would be taking things a bit too far. If Stars wants to wear ladies underwear, I say we let him. ;-) (On a side note... I hate it when I post a reply without realizing there's a second page of replies it would be good to read before replying... but I gues...
- Thu Aug 07, 2003 10:49 am
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 74401
I'm a big fan of all three ideas. I think the magical_resistance idea would have more of an impact if it also had the same % chance of causing damage spells to fail. (Or, perhaps more interestingly, resulting in a randomly-selected % amount the damage of an attack spell is reduced by. The thinking h...
- Tue Aug 05, 2003 12:20 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 16861
Disaster: a skill toss that would toss a potion at an enemy, to cause teh spells of the potion to act on the enemy Slart: Surely many/most potions must be taken internally for proper effects. Divebomb: But that's the point... "many" potions are. Many are not. Since taking them internally now only d...
- Mon Aug 04, 2003 10:03 pm
- Forum: Code suggestions
- Topic: Barren Realms Stats
- Replies: 10
- Views: 32251
- Mon Aug 04, 2003 6:09 pm
- Forum: Ask Kiri
- Topic: Kiri's Grooming
- Replies: 39
- Views: 42341
- Sun Aug 03, 2003 10:12 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 16861
Cord: In the meantime, "purely aesthetic" doesn't seem entirely accurate, given that a good (flying) vehicle will run you 1.5 million... that's a lot of gold for a mort. They'd be a much more worthwhile (utilized?) investment if they would last a bit longer/not melt (or be less expensive, I suppose...
- Thu Jul 31, 2003 10:53 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 16861
Sozz: Timestamps on chath and heroh...and questh AMystery: how about a time stamp a few channels, especially info and whatever newbies show on for heroes More requests for timestamps - yay! I definetly second (thrid? thriteenth?) the idea of having timestamps show up in all of the 'h' commands... w...
- Sun Jul 27, 2003 12:11 pm
- Forum: Area Building
- Topic: Calathar Themes
- Replies: 21
- Views: 55706