Search found 38 matches

by Faustus
Wed Jan 24, 2007 9:37 pm
Forum: Chit-Chat Room
Topic: Hey, isn't that Faustus?
Replies: 4
Views: 10229

Hey, isn't that Faustus?

Hi there everyone who still shows up here. I realize I haven't been around for a while now, but I wanted to let everyone know that I'll be appearing on Jeopardy! this Monday (January 29th). I'll be on the podium on the right. Check your local listings so you know when to watch and find out how I did...
by Faustus
Mon Aug 22, 2005 12:05 am
Forum: Area Building
Topic: last minute questions, help please!
Replies: 5
Views: 43129

Re: last minute questions, help please!

Okay, I'm not at my apartment right now, so I can;t check all of my paperwork and notes, but I remember enough to tackle a few of your questions... 2) what is the spell number for complete healing on a wand? the guide says 478, but i was getting strange things happening with Alicia's builder, like i...
by Faustus
Thu Feb 17, 2005 4:26 pm
Forum: Area Building
Topic: Area Building Updates - please review
Replies: 14
Views: 41556

Well, the Zen Garden has been in for about half a year now, so you can take that one off the list. My others are... well, let's just say they're still in progress and leave it at that...
by Faustus
Thu Oct 21, 2004 6:41 pm
Forum: Player Creations
Topic: Metal Minis
Replies: 2
Views: 17754

Metal Minis

So for a while now, I've been into painting metal miniatures simply for fun and for use in role playing games. I just finished a Hydra for a game I'm involved in, and thought I'd share how it turned out. The pictures don't quite capture it perfectly, but they're enough to give you the idea. http://i...
by Faustus
Sat Aug 07, 2004 1:48 pm
Forum: Code suggestions
Topic: random exits
Replies: 2
Views: 18845

random exits

Okay, I doubt anyone but Slart and a few other people who really know the particulars of the resets section of our area files will understand the details behind this, but the concept is pretty simple. I'd like it if we could re-work the code for randomizing exits so that you can specify certain exit...
by Faustus
Wed Jul 07, 2004 11:29 am
Forum: Newsletters
Topic: July 4, 2004
Replies: 26
Views: 62995

I'm also a linguistic thinker, and the description fits me awfully well...
by Faustus
Fri Jun 25, 2004 6:18 pm
Forum: Area Building
Topic: Slart's requested lists - discussion
Replies: 24
Views: 58335

Well, since I've been called out, I'd also like to be able to designate sertain mobs as being more resistant to or more vulnerable to certain weapon types. Thus, a skeleton, for example could take more damage from crushing type weapons than from, say, piercing type weapons. Also, I forget who mentio...
by Faustus
Sat Jun 05, 2004 1:24 pm
Forum: Area Building
Topic: Slart's requested lists - discussion
Replies: 24
Views: 58335

I'll add to the post as ideas come back to me. For the moment, I'd like to second all of EB's ideas, and add:

"interactive objects" - levels, switches, buttons, etc. that can affect thinks in the area, such as opening up a new exit, teleporting players somewhere, loading a mob or item, and so on
by Faustus
Fri May 28, 2004 3:33 pm
Forum: Area Building
Topic: healing rods
Replies: 6
Views: 24396

Well, it's not just a matter of instinctually knowing which rooms are safe and which aren't. Those who take the time to read the room descriptions will find some clues and warning about where these dangerous rooms lie.

(And thanks for the nice area plug...)
by Faustus
Thu May 27, 2004 6:19 pm
Forum: Code suggestions
Topic: Code That I Want (for the mud's benefit, of course...)
Replies: 29
Views: 66563

Sorry to dissent, but I really feel that once race-specific equipment goes in with an area (and it will be in soon... the first area to use it is still in a drawn-out review phase), there should be no way for the "wrong" races to use it short of having an imm modify the flags as part of a quest priz...
by Faustus
Wed May 05, 2004 8:35 pm
Forum: Area Building
Topic: various questions
Replies: 20
Views: 50802

Technically, you are correct. Sell_low, sell_mid, and sell_high do directly affect the level of the item, but an items value is determines as a factor of its level. Cost of items, especially items loaded on a shopkeeper, is one of those pieces of code still mired in the early days of original merc c...
by Faustus
Mon Mar 15, 2004 4:38 pm
Forum: Area Building
Topic: Two top ten lists
Replies: 9
Views: 28701

If I remember correctly, this developed into a brainstorming session online amongst a number of the builders with Slart sitting in with us. Of course, I could be remembering things wrong. Slart can confirm or deny my story...
by Faustus
Sun Feb 29, 2004 10:00 am
Forum: Area Building
Topic: Race-specific eq
Replies: 4
Views: 20517

Hey, thank Slart, he's the one who made this possible...
by Faustus
Sat Feb 28, 2004 7:20 pm
Forum: Area Building
Topic: Race-specific eq
Replies: 4
Views: 20517

Race-specific eq

For anyone working on areas that doesn't already know, we have the code create equipment that can only be used by certain races. Do limit which races can use an item, add the following flags to the extras for the object: anti-elf 268435456 anti-druid 536870912 anti-kender 1073741824 anti-dwarf 21474...
by Faustus
Sat Feb 28, 2004 7:10 pm
Forum: Code suggestions
Topic: What do you want to see next?
Replies: 57
Views: 118770

As for race specific eq, yes, we do have it, it's just not used in any areas yet. (I'll go and create a post in the builder's forum so that everyone knows how to create race-specific eq.) As for areas that will use it, I've got one all set to go in real soon, and it's gonna kick ass... Everyone that...