But other than that..
What do you think of the idea?
Search found 12 matches
- Sun May 30, 2004 9:40 am
- Forum: Area Building
- Topic: healing rods
- Replies: 6
- Views: 29730
- Fri May 28, 2004 8:26 am
- Forum: Area Building
- Topic: healing rods
- Replies: 6
- Views: 29730
healing rods
Not sure if this is the right forum but anyways... Ive been meaning to write this for a couple of weeks but just never got around to it. I noticed a few changes had been applied to the mud when i got back from a recent holiday, obviously to try and balance the game better. But i wondered if maybe th...
- Wed Mar 31, 2004 3:04 pm
- Forum: Newsletters
- Topic: March 31, 2004
- Replies: 8
- Views: 33803
Re: March 31, 2004
Sure.. if we can be the bank robberskiri wrote:
Solomnius: interest for having money in the bank?
Kiri-- as I always say, only if we have bank robberies too

And when it all turns sour.. we could go to bolivia *nodnod*
- Thu Mar 25, 2004 9:37 am
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 153441
I cant help but feel that killing something that is good should lower your align whatever your align is at the time. It would make it easier to become evil than good, but that seems fine to me as it is always easier to be a sinner than a saint. Also noticed that if the scheme you suggest were to be ...
- Thu Mar 25, 2004 7:22 am
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 153441
Just to muddy the waters a little more... Alignment should be based on the alignment of the mob with regards to your alignment. This has been discussed in another thread sometime ago. If you're -900 and kill a -800 mob you killed something better than you, so you should become worse. If you are 400 ...
- Mon Feb 23, 2004 4:02 am
- Forum: Newsletters
- Topic: February 22, 2004
- Replies: 2
- Views: 22186
Re: February 22, 2004
Sasarai: An ability or a spell that lets you have vision enough to scan when its raining That would sure be nice. Since Avians are supposed to have such good vision -- and since they're a little light on the skills anyway -- maybe they should get it. Call it "improved scan" or something. alias impr...
- Thu Jan 22, 2004 6:01 am
- Forum: Ask Kiri
- Topic: spell_weapon
- Replies: 15
- Views: 56495
Heres another question on the spell weapon topic.... Using a pool cue as an example Object 'cue pool death' type weapon, extra flags spell_weapon. Weight 5, value 0, level 1. Damage is 4 to 7 (average 5). Weapon casts the spell 'faerie fire' on hits. Affects damage roll by 1. If a level 20 player we...
- Tue Oct 14, 2003 4:13 am
- Forum: Ask Kiri
- Topic: Offhand hits
- Replies: 1
- Views: 7072
Offhand hits
Why is it that when i'm fighting mobs that are high enough to parry/dodge almost every hit the only hits that make it through are from my crappy offhand? At first i thought it was just sods law or selective perception, but it definately hits or atleast gets past the parry and dodge better than my ma...
- Mon Sep 29, 2003 4:15 am
- Forum: Code suggestions
- Topic: Alignment
- Replies: 34
- Views: 107801
- Mon Sep 29, 2003 2:30 am
- Forum: Ask Kiri
- Topic: Gear question
- Replies: 12
- Views: 19017
- Fri Sep 26, 2003 5:20 pm
- Forum: Code suggestions
- Topic: Humming
- Replies: 8
- Views: 41911
- Sun Sep 21, 2003 7:27 am
- Forum: Area Building
- Topic: Themes for Areas
- Replies: 68
- Views: 252597